I might try it out later (never)
RieBi
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Cool game but I got softlocked a few times in desert zone and overall it felt different. Also I didn't understand if I win because I got last coin in the first zone though I probably wasn't supposed to, so I should have missed one coin somewhere in the well. And the weel goes deeper. Way deeper.
I'm very sane, you mind me!
Cool game. Has a BIG issue. No fullscreen mode. Also, some texts don't fit into the screen.
I loved how you can place as many markers as you want and the game was running smoothly after more than 1000 markers placed. Quit a lot of scrolls, but I didn't grasp it from the start that each scroll can be read multiple times for new info. Skulls are not friends, but not enemies they are. I'm pretty sure they just wanted hugs, and our protagonist is allergic to hugs.
Nice work, though some hitboxes could be made better and could be more content in the game.
Loved the hell out of the music. Player movement is great but hitboxes could be better.
Now, you have that one that can't be led. It just disappears and appears and wtf?
You can't interact with villages(homes). I wish you could do something bad about them.
You only get facts after death which encourages dying instead of going for high score. Meh.
No full screen mode. WHY????
I loved the absolutely gorgeous settings menu.
Music is great, but would love to see more sounds and maybe main menu theme.
The akzelotl flying dragon is way too difficult, pretty much impossible, you can't really evade its attacks, and health bar is very mysterious with different colors and everything and there are two of them and nothing is explained and it's invincible.
Now the bigfoot is very easy. Hunter easy cools it. Bigfoot has one stupid attack. His brain must be as big as a grain of sand.
If you say you have open source, you should link to it. If you say "some may be open source, but I dunno" that's absolute bullshit.
Credits menu is outrageous. "Person1. Person2". What does that even mean?
Fine, but lacks full screen mode.
Also explanation of what tetris, puyo, and combined modes mean.
Other than that, cool game, though nothing really relating to folklore theme or to make the player stick to it.
Adding a campaign could be a nice thing.
Like, a story had been told that once cubes would conquer all the world, and nothing would stop them. You need to build a wall to prevent cubes from conquering the world. And more and more.
ALSO, being able to rotate in both sides would be a benefit. As well as change the level size, because the default one is quite small.
One of the best games in the jam. Awesome levels, quite easy, but that's fine. Graphics and sounds are cool. Loved it.
The issue is in controls. For some mysterious reason, it doesn't say anywhere that you can use WASD for movement.
Also, settings menu would be a great benefit.
Other than that, really awesome.
Simple but cool. It seems like the further animals are more op. Witch is a bitch who can do no shit. Cat is a rat can go through bushes like a bat. Frog can pog on ground like a dog and swim through water like a sock. The bird is just OP. Nothing to say.
Loved the gameplay. Cool music. Good graphics. Loved the shadow a bird gives when moving over the ground.
Kudos to you for such an excellent though short game.
One moment is that folklore thing is not really unveiled. You are witch. You can transform. Gather crystals. But no story is told why you do that and everything else. Would have loved to see it.
Fun game. I really love the concept but feels very unpolished.
The graphics is cool, and different sounds especially for death are also cool. It seems like of the sounds were taken from pornography movies though, but that's not an issue.
Now, the levels selection is wtf? Levels are not ordered. Or, rather they are, but it seems like you used lexicographical order when ordering them there so after level 1 you have level 10. When I clicked on level 1 nothing happened. Only after clicking on level 10 I was able to play the game.
In the game, controls aren't really stated. You have to figure out that by pressing space you die and put the totem of a current character on its place.
Now, when I got to a level when it needed try yellow totems in a cave to open the upper three gates, there seemed to be no solution. You can't place yellow totems on the ground and I got stuck.
If finished, it would be a really good game with a cool idea. As of right now, much stuff is still missing for the game to be completed and really enjoyable.
Well, it's more of a book than of a game. And being a book, it didn't feel like a good story. So you have a few areas to visit. In each area you have some text. For each character. And some decisions to do. The problem is, for many situations, the texts for different characters would be mostly the same, so one text would repeat but now it's not the Moose, but Raccoon. And no matter which choices you went for, nothing really changed. Like you have some stats, but what they are for, you don't understand. Whatever you do, nothing but the stats would change, and probably the only difference would be ending?
That said of a book, there's not too much of a game in the game. You have lots of eloquently worded stories which are not related to each other, and those are only in text format. You have no visual representation of a scene being written in the book, neither you have any gameplay mechanics. You only have loads of text with some choices which don't really matter.
And now about the text, which is like 99% of the game. Maybe I would have loved it much more, but reading it was such a frustration. You see, there's no fullscreen mode in the game. Though settings feature music settings and color blindness mode (which is probably not much of use as there's not much color in the game anyways), there's no fullscreen mode. No resolution. And the text is very small. Very often you wouldn't be able to discern individual characters or even words. So all I could do is just skim over the words grasping some basic ideas while my eyes were getting tired so much. Really a big issue for me.
That's it, I didn't really enjoy the game. I wish there was more visual and actual gameplay representation of all the fuzzy words in the book. Also, a quick tutorial on what each of the stats mean would be good. Maybe an introduction of the characters - who each one of them is and their specialty is.
But as of right now, the game is feeling really meh.
Fine good game. Died as first man then killed dragon as the second lady. Dragon turned out to be very stupid. Wish you could hold mouse button to shoot continuously instead of spam clicking.
Not much content in game. I wish you could set arrows on fire with burning buildings. Other than that a fine little game.
Cool little game. It was quite fun to collect wisps but strange that blue ones can move while red ones cannot. Very short. I got to horse's grave very quickly and then... nothing. Game end. Would be good see some animations/cutscene/explanation of what happened after. How the horseman and horse lived happily forever after. Or maybe some tragedy happened. You never know.
Lacks fullscreen mode. I loved that controls are stated in the game though.
Very short, but if added more content, might be a real cool little game.
The concept feels really good. Character portraits are gorgeous. Only that they don't match with actual sprites. I played only as a girl and it seems like there's not much of a content. No picnic with another girl, no nothing. Yeah, you said you haven't finished it.
So apart from a few dialogues there's not anything else. Would love to look at a finished game. The music is great. Would be nice to have better borders at the map edge instead of just pure blackness of void that stops you.
In the first house I got stuck and couldn't move. It isn't too much of a deal because the game is so short and you can reset by hitting Escape.
And yeah, about controls. Would be nice to have WASD as addition to arrow keys and more explanation of it, the best would be to place it in-game. In the description you said that you can use mousse left click for something, but I didn't get if it every did anything.
Here's the video of being stuck in the house:
I really liked the theme of it and overall setting. Graphics was really good but when moving very meh. Sounds were great. Story is also good.
So, building with y is quite a mess. It doesn't consume blood when you build, just when you press Y. And what's the worst than in many areas upon pressing Y blood would be consumed but the building screen wouldn't appear. Only in some magic areas would it appear. It lead to a very frustrating gameplay. Also you can't jump when when moving up or down a cliff.
Also, some symbols appeared not to be displayed, especially in credits screen. Here's an image of it:
I liked how you can change the controls. I didn't yet know what was awaiting me...
So, you can change controls by providing a different keybind to an action. And game updates the action with new keybind. Only it does not remove the old one. So, if you change your controls quite a bit, it will remember everything you every changed it to, and every button would point to every action and it would result in quite a buggy mess.
The art is good, I quite liked it, but the style didn't fit the game quite well. Given the nature of movement, a winter ice lake would fit it better. Maybe even oiled winter ice lake.
Decisions are quite good, and results are mostly immediately seen. I didn't like that you can't skip the "stories are told, generations are passed" cutscene. Puts it off to try to replay and go for different outcomes. The music and sounds are great.
So, looking at the setting, you are a god of accessibility. Literally no other game has so many options. That's cool. I loved little music. Start animation is cool. But other than that. there are quite some issues.
Stats don't seem to work at all, both in practice and campaign mode. I didn't see a hint button in campaign even though it was enabled. With standard settings guessing the proverbs in campaign is close to impossible.
Other than that, fine start, but needs polishing.
Way too repetitive. Enemies are so slow and useless that there's no real challenge. No animations for walk. The only enemy that could do something at least was ghost because they could walk through walls. Layout doesn't change, everything stays the same.
Plot isn't explained, you just kill vampires, then zombies, then whatever, and then you somehow escape the house though deer still get you. Way too much repetition.
Need more. It seems like you didn't want to do more so just replaced one enemy with another and called it a new level. Doesn't work like that.
You say you have open source, and yet on the linked github there's literally nothing in the repository. I won't tolerate false promises.
I say no to this one.
I liked it. Visuals are cute. Probably the best soundtrack of all games in this jam. The story is fine, but there were a couple of grammatical errors in the text.
Also, I didn't quite at the start get who is who - who is pagong and who is the other one. Would be nice to have it clearly stated.
Now, when I reached the banana tree and monkey climbed there, nothing progressed farther. No matter which option I would choose, they would just repeat themselves. So no ending. Not sure if there is an ending and a way to get past this.
Also, in the main menu, to start the game you need to click start button. BUT. It isn't clickable when you point in the middle of it. Only when you point at the edge of the button it is clickable.
Here's an image of where I was stuck
I mean, the game jam wasn't that long, but having one picture in the whole game is a little bit to little.
So the game didn't work at all. There's no fullscreen button. Nothing advances when I clicked or pressed buttons. There are no exports other than web so no way to try game.
Here's a screenshot of how it looks
I liked how there are lots of pictures to look at. I got 2 endings. They were kind of creepy.
Now, about the issues. The settings wouldn't open. The controls aren't stated anywhere in the game. On credits page, some symbols don't really show up, as in the screenshot:
On ending text, there's also that stuff.
So when I was going for 3rd ending, I just walked down the tunnel. I was walking for a good minute, and nothing was there. Just pure dark. The station was quite far away so its light was a few pixels in size. Then supposedly train was arriving and everything's bugged out, there was not light, everything was dark, some sounds were playing but not too much. And no ending screen. That's it.
Cool little game, but has few issues.
The hitboxes (especially the player attack hitbox) are very strange.
Your hp doesn't reset to 100 after death so no damage achievement is mandatory.
And talking about achievement, I'm not sure this is how it was intended to be displayed.
Other than that, cool little game. I appreciated controls and volume settings in settings.
So I don't remember exactly what was happening with verses, but right click was working fine, it was dragging with left mouse button that bugged. I think once when I tried to remove a verse from a book by dragging it disappeared completely and I had to reopen the verse-book for it to appear again.
With the carpet medallion, if it is not meant to be acquired by air, you should make something that hints at it. Because right now, there's nothing indicating that getting it by air is the wrong way, you just die in the air as if there's bug and no indicator of what killed you is there.
I really liked the game. Beautifully made. Though right at the start you can walk out of the map if you go down. Maybe you can go out of the map at other locations but I didn't try to.
I liked two "puzzles". The storytelling is cool, always some dialogues are cool. From what I understand, he was living in a dump and the after she went through the forest they found a magical puzzle. After forcefully solving the trial of force, he moved to lake. After she stared at clean water lake, marshmallow, yummy, that's a nice marshmallow.
I also appreciated the volume control and fullscreen mode. Kudos to you for using git throughout the development process. Good game, though really short.
As for 0.0.1v it's fine. So I was playing on PC, and the controls felt quite meh. The camera was quickly moving from one side to another, and the buttons didn't always work. Other than that, there's no explanation, I'm not going be a monkey typing shakespare, no. I won't spend a year trying to figure out which combinations give what. And most combinations give nothing, they just destroy one of the elements and that's it. You have to create them again. For nothing.
I appreciated the ability to turn off sound and music. Also, the fog effects are cool. Other than that, no explanation, no story, just random buzz words that you combine and they annihilate or don't annigilate, but that's it.
Cool game but has no control of music volume.
I didn't finish it because it too boring and challenging for me. Would be nice to have some hints or something. Or more story between levels. From time to time the animals wouldn't snap to the grid, which also made it worse. And as some already said, would be nice to be able to rotate animals when they are already on the grid.
Feels like a prototype of a game but there's not much game in the game. The few dialogues as a dog are cool, but that's basically it. Not, let's get through each issue one at a time.
- All menus are in "Options". What the heck? And each time you open it, there's a one-year-long animation. Absolutely terrible game design decision.
- As a man, you can only gather berries. That's it. You can't fish. You can't talk. Nothing. ???
- No fullscreen mode.
- You can get infinite rings as a dog. And yet, they are useless.
I'm not really sure how I should feel about this, but feels very uncompleted. Nothing really works in here.
The game is mostly fine, but has some issues. It's a great concept and cool idea, etc., but has some things that make it not as good. So the bugs with verses, where they appear and disappear and when you want to change them they bug, it's not game breaking but could be fixed.
The man's hitbox is weird. When you turn he's in a different position and he can walk into a wall.
Now, in the magic carpet zone, there's a piece of medallion you can't get. When you try to jump on it from wherever, you die right above it as if you hit the ground. Death in the air. No way of getting it. So it makes the game incomplete.
I liked that you can actually read the books and change the verses, but putting verses in any other than intended book mostly seemed useless. Didn't get how to get rapunzel zone medallion. Otherwise, really good game with good idea. After some time, music also feels quite repetitive.
Didn't like it at all. You just walk with two characters in search of a (castle?) that you have no idea where it is. Labyrinth is very difficult to navigate, especially that you have to control two characters which are exactly the same and it doesn't give anything else to the game rather than frustration. Also, they are very slow so frustration is doubled.
Now, graphics. It could be fine, but the tiles very often don't align with neighbors
As you can see here.
And there's nothing special. It's bad. Two types of tiles is all the game. Two sprites for characters.
No music, no sounds at all. 1 start for that.
That's it. A bad game. Overall, if you fix tile issues, add at least some sounds, add some uniqueness to characters or something to make it more fun to control them, and add more content than just absolutely unfun maze with nothing in it, it could be something good. But as of right now, it's... bad.
Please add resolution. It is way too big for my screen and it ruined all experiences.
Also, hotkeys for cancel/finish would be good to have.
Also, returning the camera to where it has been after end of enemy turn would also benefit the game.
Having default resolution so large and having no option to change it is just bad. Very. BAd.
Really cool game, I enjoyed it. The music is great. Art is also good, but especially on level 1 it could get some background, whatever.
So the brown capybara-bears don't seem to kill you, I wonder if that's intended.
Also, "toch me".
I loved how the story is portrayed and killing of skeletons. The only bad thing is that the game is so short, but other than that, that's a great beginning!
You exported the windows build in debug mode, didn't you?
So it feels like you spent 7 days composing the cutscenes and then somehow made the gameplay. The main game is quite a lot buggy, the labels telling which ingredients each bowl has are all over the place. Other than that, cool game, cool story.
Oh yeah, one more thing. The cutscenes seem to be broken. They don't go till the end. So they end abruptly.