Personally, I would like if this was more like a Zelda like with the crafting mechanic; no timer, and whatever you craft can be used to your advantage.
Reverse Studios
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Great idea, I love how you use faux gravity to move bullets. However, you have a ton of health in the game, a bit too much. If you click anywhere on the title, the game will crash. And the bullet rotates way too slow, all of my tries either were so slow they hit me, or they were too slow and would miss the enemy, making imprecise shots. It is almost unplayable with how slow the bullet rotates. I would recommend speeding up the bullet's rotation, and you might get a great game.
Edit: Sorry, you might get disqualified, this is a game made last year.
Ah. I see. He could problably make a PowerPoint wrapper using something like WinForms. It's not really a Windows executable in it's current state, but I could mock one up for the dev.
- Brent
Edit: I need to have PowerPoint, which costs money, to convert it, unless if I rewrite the entire program. Great job Microsoft...
I am sorry to say, but PowerPoint games are not considered actual games. Not only that, but you are trying to publish a game to Steam made with PowerPoint. I am not trying to discourage you, but you are in bad luck in this type of jam. It's like sending a game made with OWL. Also, this is not technically a Windows application, so the judges might not be able to test the game.
- Brent
EDIT: The judges gave you a chance! Good luck! :D
I am thinking about making a platformer game with RPG Maker MV with my friend Trevor. (there is a plugin for everything nowadays) But since the time limit for the game is one hour, can we make a demo version for the judges, followed up by the full version? Thanks!
- Brent
PS: Can the full version be paid if so?