I will definitely take that into mind when I start developing, thanks mate!
RetroWaveRider
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I will look into more concepts, its still a pretty early idea. I will also start looking into blender and unity. If you have any tips on the way you do your graphic style, I would be all ears, as it would make the game whole new leagues of creepy.
If it doesnt sound weird, are you looking for teamwork, or do you prefer solo development?
Shakle, Hello again
I have a game idea in mind, you are probably uninterested, but hear me out, the general idea is a survival type horror game this is set around underwater exploration with a pressurized diving suit, so no submarine to protect you.
It would include resource gathering in drowned cities, with realistic standards towards how stuff would work, so you wont just combine 2 rotten planks of wood and a tin can to make a speargun.
Also each of the lifeforms you would encounter have unique mechanics, so each encounter would feel unique, and not just "Oh, scary enemy, time to kill it."
This is an EXTREMELY brief summary of the idea, so in concept it would have way more story and gameplay.
Again, you are probably uninterested/busy/ there is too much to code and model , but I can provide more information if you would like. It does also fit within your theme of aliens and inconceivable horrors.
Will you ever add more to Totem, cause quite frankly this type of game is extremely interesting, unique and well made. I am a big sad that we only have 3 aliens to actually translate. Mind you all of them have really amazing forms of translating. But is it possible for you to add more to the game like adding more aliens for people to translate
I dont feel like you will ever actually see this, but in the case you do, you have made a genuinely good and engaging game that has made me truly inspired, like seriously, this is an amazing consept. (I am not putting this paragraph in for pity points, I genuinely enjoy the game and am a bit sad its so short)