Excellent! A juicy, lengthy sokpop RPG that I can't wait to sink more time into.
RedEyedFigure
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I recently saw this vendor account and was wondering if anyone could confirm that this was piracy? https://immanitas-ent-gmbh.itch.io/
I definitely had performance problems.
This game was great! The movement systems in your other games are so good, so it's not surprising or disappointing that you release a speedrunning game, and one that still feels very unique and interesting. I like how the story is hinted at, and the visuals were probably the best in a minor-key-games work to date. If this cost 3 dollars, I probably wouldn't have been disappointed if I had paid for it.
This is pretty good! I really liked Eldritch and, well, haven't really acclimated to neon struct yet(although I should give it another shot considering I didn't like this one for the first couple of hours that I played it), but I have to say, this is a really fun game. I think the best comparison would be deus ex, in that it makes a really ambitious promise, doesn't exactly keep it, but still makes great fun. I really enjoying hopping into this one every once in a while, and Imagine that I'll probably spend at least a dozen more hours on the higher difficulties. Overall, the initial product does not exactly fulfill its promise or potential, but still makes for a very enjoyable and unique game that feels unlike any other game I have played really
I think it would be really, really cool if there was a better way to get rid of the HUD(as to have a more compelling atmosphere. Here's my basic idea:
Create a mode where you have a phone, one that can check the minimap, your health, the ammunition, the objectives, the dust you have. Pretty much every function of the HUD would be on the phone, but the game world is still active when you use it, and it would be on the scroll wheel(though wouldn't take up a weapon space).
I think this would push the game to the next level, like the hud-less mode in the metro games, but would also make playing hud free on expert difficulty an enjoyable experience.
Hi!
The first day I got a steam account(last year), I spent 8 hours playing games. I was eventually able to get it down to 6 hours, and eventually to 5, but 5 hours is a lot of time to be spending playing something as not-worthwhile as a video game.
Over the next 7 months, I continued to have this addiction to gaming, barely paying attention to schoolwork and extra-curricular stuff. In December, I deleted my steam account.
I'm not a designer or anything but something about Steam's design makes the user more likely to spend a lot of time playing games and buy games. Itch.io doesn't really do that for me. I play about 30 minutes to an hour a day, mostly free game jam games, and I've been able to do a whole lot more with my life now. Itch.io is the only platform I use, and it doesn't really have the addictive-factor that steam does.
I guess it's just my opinion, but video games aren't a great use of much more than an hour or two. Sure, they're fun, but most games you play will leave your mind a month after you play them.
I hope that explains everything. Muck really isn't that big of a deal, it kinda just looks like another game that's famous just because of the developer behind it.