So I played the 0.2 version. You guys have a really big issue here. I don't know why you have an aim button before you can shoot. I don't know how that falls in-line mechanically with the game so far. I'd suggest having the camera of the player follow a bit farther in-front of the player model. So you don't have to constantly tap forward to get an enemy on-screen so you can shoot it. Instead of being able to run forward, I had to go a little forward, stop, little forward stop. Because the only range your current camera allows for the enemy to engage is that within a few shots the enemy will be able to attack. It leads to a very slow-paced experience, meanwhile with the attack dodging, you're trying to go with a faster experience. It contrasts each other a lot.
Reapergod36
Recent community posts
The scenes where you find your companions in the cages. I see some versions with writing and cum on the characters. But I completed the content that there is for now. And despite letting characters get captured, I haven't seen differences in the captured images. They're just tied-up, no writing, no humiliation, no cum.
You evoked a wanderlust in me and I explored everything I could. I would recommend a map, but so far the game is a very good start. Also, this isn't necessary, but people that play this genre I know like to be able to spam the dash to move around maps. But I think it has invincibility frames so maybe that's not possible.
Phone voice is too quiet, which makes you have to have the rest of the game loud to hear. I assume I missed her explaining the generators but I think I understood it. Are there multiple animations per animatronic or no? I tried getting caught crouching or standing and I believe I got the same results.
My big complaint is how hard the platforming is and the difficulty curve. A lot of mechanics and hazards are thrown at the player immediately. From projectiles coming from everywhere, to punishing the player for not moving, to a jump that if you jump too high you get hit by thorns that then drops you into an instant death pit. This game also desperately needs a map of some sort. Also I agree with the guy that says there needs to be more save stations. Christ, being immediately dropped into situations at the start where I have to evade a projectile from a turret and a projectile from an enemy at the same time is very taxing.