Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

realtrashcan

63
Posts
5
Followers
A member registered Jun 03, 2019 · View creator page →

Creator of

Recent community posts

Thanks! Totally agree. I've messed with some of the settings like increasing chip drops and such in my personal build that have made it a lot more enjoyable. Thanks!

Very creative! I was extra lucky on my playthrough.

I thought this was pretty creative! Wasn't really sure how dice played in to it, but I had a good time!

I accept your apology for not being able to grab die from kiosks.

The special effects were a nice touch!

It was a bit hard to understand some of the mechanics, but after a while it was pretty apparent. I like the animal choices, especially the bird!

Super pretty art!

(1 edit)

Oh, this was really cool! The abilities really felt good, and the destructible environment was a sweet touch!

I really liked the art in this! The overall, dark tone was pretty nice.

Cool! The boss patterns are a nice touch instead of all being the same of course. Was surprised when the cloud lunged at me. Character art is cute!

Thanks! The shop menu actually pauses the game so you have as long as you want to prepare in terms of management. Maybe more time to collect your die, though. Thanks!

Glad you liked the art! I totally agree with your gameplay critique. Thanks!

Good idea! I think that'd help clarify that a wave is done, too. I love the compliments I'm getting on the art, as it's my biggest insecurity with gamedev. So thanks!

I'm glad you liked the bounce mechanic! I think having to line it up or missing and having to go retrieve the die added an element of risk that I liked. Thanks :)

You're totally right, the reroll cost is scaled for mid-game, but should really scale with the waves. I like the idea of subsequent bounces doing more damage! Thanks :)

Pretty simple, but a fun short chaotic experience!

Haha, this was a lot of fun. It's super satisfying, and I REALLY enjoyed the art, as simple as it was! Love that 3-dimensional 2D stuff. Really cool! Only thing I'd say is that you should make the bounds a bit taller, because I had a die fly over it and get lost!

Cool! The art direction is a bit simplistic, but I like the mechanic of having to switch between colors to shoot certain enemies!

This has a lot of the vibe I was going for in my game, but I think you executed it well here! It's fast paced, upgrades come frequently, and the sound is great too! Great job :)

Even if there's only one level, it's a cool perspective and that beetle really do be rolling that die.

Cool idea! It was hard to understand the patterns of the goblins at first, but I like the concept of having indirect control over the characters movement!

Yeah, I can totally see that. To be honest, I spent so much time trying to add more stuff I didn't really get the time to test it :/ Thanks for the feedback!

Fair criticisms! I think it gets a little less tedious and repetitive once you start getting homing and returning dice, but as another reviewer mentioned, it takes a while to get to the good upgrades. Thanks!

Totally agree. I learned a good lesson about time management on this one lol. Thanks!

Unique art, simple, and I liked the music choice!

The dice physics were fun!

You took a really simple concept and implemented it retty well! Good job. A few powerups here and there would have spruced it up a bit, but a fun experience!

The graphics were really appealing! The switch animation, especially was impressive. Found some of the classes to not be so helpful as they barely did damage, but I may have misunderstood something. Overall cool idea!

Super enjoyed this! The atmosphere, the graphics, the puzzles, all really fun! Played it to completion :)

Yeah, I bit off more than I could chew in a lot of ways here. I really gotta not make sound the last thing I do! It's a learning experience. Thanks!

Thank you!

I actually didn't have too bad of a time navigating. I was able to learn the map pretty quickly. It may have been a bug or something I missed but even after the person on the phone said to go to the North-East ruins, it still said "Locked" when I tried to enter.

Thanks for the review! Fair criticisms. An undo button would have been nice, but implementing history with how everything interacts with each other when Frogmen moved on their own was a bit much for me.

I was very proud of the Alucartta pun, so I'm glad it didn't go to waste haha. Thanks for the kind words and thanks for playing!

The art is super good in this!

(2 edits)

Very cool point-and-click with a mysterious vibe. Alas, I could not figure out how to get into the ruins in the north-east and could not finish :( I must say though, I love the music choice for this! Great job. Also, thanks for the Linux build!

Very cool concept! Chaotic, but cool! Good job, and thanks for providing a Linux build.

The upgrades were fun! I think it could have used a charge up bar to show the player how strong the throw is. I also think allowing the player to aim up and down would have added some more dynamic gameplay. But most of all, thank for for providing a build for Linux so I could try it lol.

I enjoyed the humor and I think you did a good job with the writing! The shader was a nice touch too.

I love the aesthetic of this! The 1-bit colors really worked, and so did the computer monitor setting. Wish there was a checkpoint after you get the phone call, but neat overall experience!