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Raoph

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A member registered Apr 25, 2018 · View creator page →

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Thank you !

Wonderfull game ! I believe that of all other games in this jam, this is the one I spend the most time playing

I really liked the idea that the shop was still running while you were doing your mini games and harvesting goodies to sell

And the mini games were solid overall

Great job !

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Thank you ! 

  • The Ending was very abrupt

Yes, I wanted to add a transition, or an animation but ran out of time 😅

  • I would have liked to see a progress bar above the raft showing you how close you were to finishing it

I also thought about adding a percentage above the raft, but I wanted to find an other way to give feedback information to the player about the raft behing completed, without any UI : that's why I added the 3 stages on the raft, at first I wanted way more, but the 3D model I used only had 3 differents gameobjects, and I did not have enough time to modify it in blender to add more stages

  • The player model animations are very weird when you're walking in any direction other than forwards

Its a problem that made me loose a lot of time, because I could not figure out how to blend the Vector3 movement direction with the Vector 3 facing direction to determine the Vector3 that would go in the animation blend tree to make the animation correct. 
After like 2.5 hours on just that issue, I decided that I wanted to focus more on polishing the rest of the game than loosing too much time on it

So overall, mostly time issues because I could only work on it for 1.5 days but I wanted to add all those details in the begining 

Thank you for the this complete feedback !

Thank you ! I did not have enough time to do more levels or to add more gameplay to it, as I only had 1 and a half days to work on it, but it was more about resource management

Yes exactly, it's just WebGL doing its things, it's not intended

Thank you for the great feedback !

  • Going hungry just makes them crowd the food place and you walk slower

It was actually a design choice. As I wanted the game to have a really chill vibe, without any stress at all, I did not want to have any "punitive" gameplay mecanics that could lead to anxiety like dying of hunger. Pretty much like playing Stardew Valley

  • Making 1 or 2 gather food while everyone else goes for wood allows you to just sit back and relax.

Yes, and it was an issue that came with playtesting : in the beginning, food was way too much of an issue and the game was really just gathering food all the time, so I over buffed food in the last minute to make the game more enjoyable, but I think that I overshoot 😅

  • The character movement is a bit odd, considering he always faces the mouse direction, the back or sideways movement feels strange.

I actually wanted the character to change its animation by blending between the vector defining its movement direction, and the vector defining its facing direction, but had too much issues with it and could not manage to have the system working, so I threw all of it away and kept the "easy" version ( as I only had less than 2 days free to work on the game, I wanted to focus on the more important aspects of the game )

  • The effect of making stuff farther blurred with such a defined margin doesn't look good.

What do you mean by that ? I did not put any effect, shaders, or post-processing in the game. I believe you are talking about "circle" that is drawn around the player, which is a issue only available on the web version of the game, due to optimisation for the web engine, it was not intended and is not here in the editor.

  • I clicked on a tree and my character started hitting it, can the main character also gather resources?

Yes you can ! You are also a survivor, so all of the actions NPC can do, you can also do the same thing

  • Maybe if it could become some sort of Overcooked but stranded on an island?

It was one of the inspirations ! I do also believe it could be fun 😁

Thank you again !


Well done game ! Very polished, at some point my bullet speed was 0, so I was pretty much only landing mines everywhere and needed to attract the enemies in them, so I had a gameplay change that was pretty cool !

After that, my bullet speed went negative, so I was shooting backward and got an other gameplay change 

So overall gun was fun 11/10

Thank you ! It was pretty much the original idea, tuned down to the bare minimum so I could have enough time in a weekend to do it 

Thank you ! I recon that it's repetitive, but I did not have enough time to implement other gameplay elements 😅

Thank you ! I actually had only saturday afternoon and sunday to work on it
I also thought that it would make a nice idle game !

Thank you ! Yes, in the begining the goal was to explore the island, and find out that there were other people here and you would have to go to new places to find new workers, but like everybody I ran out of time 😅

Really liked the concept, using the "you're not alone" as a positive thing instead of a monster like everyone else

Though it would have been more of a ressource management game like zoo tycon or something like that, but you managed to find an other way to manage meerkats !

Beautiful game ! Love the fact that you observe "suspicious activities" while literaly seeing ghost, which is a little bit more than suspicious 

Would have loved to have a little story about everything, but as you said, you had a lot of other ideas that did not make it into the build

Great entry !

Nice entry ! The AI part reminded me of "Will you Snail", and it must have been such a headache to implement 😯

The movement felt kinda weird, like I was on the moon or something without a lot of gravity, but otherwise the gameplay was really smooth 

Stoped playing like 2mn ago and I already miss bogus 

Beautiful game ! Kinda reminded me of Poly Bridge, but with fishes

Great puzzles, but I could not finish the game unfortunately 

Thank you !

Awesome entry ! Always wondered what a programing game would be like, and the execution is really well done

Here is mine : Rate Island Of Hope by Raoph for Brackeys Game Jam 2022.2 - itch.io
Yours is wonderfull ! Love the style and the cooking  system

Here is my game : Rate Island Of Hope by Raoph for Brackeys Game Jam 2022.2 - itch.io
I am downloading yours right now 

Wonderfull entry ! The controls feels really snappy and enjoyable, and the whole graphic design is awesome

Well done !

Thank you !
I actually only had 1,5 day free to work on this jam, and I would have loved to be able to have some free time during the week to put more work on this entry
But I'm still happy with the outcome :D

Thank you !
Yes, the game is pretty repetitive and when you are done exploring the island, the only thing left is pretty much waiting for the raft to be crafted. I had other gameplays ideas but wanted to really focus on the main goal and the actions to be as clean as possible

(yes I forgot to put a wall 😅)

Thank you for the feedback !

I wanted to add like an "Animal Crossing" like sound effect when talking to people, but ran out of time 😅

Thank you !

There was not a lot of space in the ship at the end, so only 3 of us escape but at least you're not alone 

Thank you for the feedback !

Actually, if you click again on an NPC that already have an action assigned, you can reassign a new action, but I recon that it is said nowhere nor hinted anywhere that it is possible (and you can not reassign when someone is hungry)

I wanted to add more juice and feedback, but did not had enough time (like everyone else I suppose)

Thank you !
Unfortunately the graphics are mainly free assets, but it was still fun !

Aha thank you ! It need to hold enough food for everyone

Thank you !

Thank you !
I wanted to add more feedback about what the action was doing, but did not had enough time 

Thank you !
Yes, the AI movement was made with Unity NavMesh Agent, which is not perfect but easy to implement :D !

Impressive entry, every thing is soo well done, so polished, it look like a real finished game !

Yes !

My favorite game so far, everything is really well done from graphics, game design, story, theme, really impressive

And I get to save the dog so 10/10

Thank you !

The graphics are mainly free assets (credit in the itch io page if you're interested)

I also found it a little repetitive, but I did not want to implement too much differents things to do, and really concentrate on the main goal to make it as clean as possible

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Thank you !

Unfortunately, the graphics are mainly free assets (credits in the itch io page if you're interested), but I'm glad you survived ! 

Nice game, loved throwing people out, 10/10 would do in real life

Loved it  ! Great game design, just hard enough, and the stacking mecanic is very satisfying

Just got stuck a while at level 3, not getting that I could "double" jump, a hint would have been lovely

Awesome looking game, loved the vibe it gave, and loved the fact that the staff do have some ideas poping in their head, not just wondering around, it gave life to the game

Was just wondering the point of having  distincts areas, it would have been cool if the staff could go from the lab to the field, and the other way around