Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

raguba

28
Posts
1
Topics
3
Followers
39
Following
A member registered Aug 21, 2019 · View creator page →

Creator of

Recent community posts

Yes, chef! :p

Oh I like the speedy assembly of this combined with the bonus multiplier of arranging things best. I would go out of business with the amount of ingredients I've shoved on, lol. Though I didn't realize at first that the ingredients were hoverable until the "cards" at the end of each level were shown—was so mystified how the points were calculated.

(1 edit)

I like the subtle touch with some of the tiles being worn/broken. I misunderstood at first that we had two minutes to collect then building was a separate timer phase, but got it when the timer started making ominous countdown noises, so nice addition with that! A fun little panic game :D

P.S. Not sure if you had an image at the top of the game page, but if you did, it seems to be broken

https://ibb.co/YDQb9fK

LOL at the description: nice and succinct. A fun, harrowing journey for a balloon escaping hallways (vents?). I also agree with the others that the third level was a jump in difficulty, but was satisfying to clinch it at the end.

I enjoyed the glow-y aesthetics of the pieces and the responsiveness of the shooter piece scaling! Though, I also got the runtime error

 

Thanks for the feedback! The carrots should be dropping on the opponent's side but we'll take a look! And yes...we realized we forgot to put the price in for the onion 😅

Yes, I think one axis at a time might be good!

All these buildings are definitely up to OSHA standards. I liked the aesthetic and the urgency, though I think hanging flower basket can definitely go over chairs :p

Nice take on replayability of each level with the theme! The slipperiness really got me on some of the rescaled robots, lol

What a cute lil guy just doing his best. Great look and feel to the game!

There wasn't an option to "cancel" a tower purchase, was there? 

I like the unique control mechanics! I'm very bad at them, but it's cute and satisfying when I get it correctly. Reminds me of tinykin thematically.

The sfx choices really helped to make the game extra hilarious. I wish the buttons were wider rather than taller though since they obscure the ground a bit.

Did not expect the seamless roll from side to side. Was fighting for my life for a moment there, haha. Thank you for having "guard rails" at certain points or else I'd roll right back to the bottom. Great work, especially as a solo dev!

As a nitpick, the text coloring on the game page is hard to read against the blue background.

Oh man, I did not study economics and it shows. Good thing I'm not a VC... interesting concept for a game! Enjoyed trying to finagle my way through capitalism though I was a little confused with the suitcases at first, but got it after the messages from the first day.

No worries! Just wanted to double check I didn't accidentally mix a mechanic. The game is pretty polished overall :D

LOL, I misunderstood physics at first and was wondering why they were ricocheting in the wrong direction. Fun concept. Could be a really neat educational game.

Fun game! Though the Epilepsy Warning at the beginning is almost illegible with that wall of text 😵

Fun game! Though the Epilepsy Warning at the beginning is almost illegible with that wall of text 😵

Let's see if the picture will post on this comment: https://ibb.co/db7WM3W

Ooh, what a fun city manager! I like the depth and balance. Just to double check, there's no way to zoom out on the map, right? On one of my playthroughs, I notice a piece of land just floating above, seemingly inaccessible (diagonal right above "Daily Income"): 

Wow, great submission! Really cohesive with silly humor. The way the game started with the music and curtains was a great setup to the game with a short and sweet tutorial. I also like the variety of trash available. My only feedback is the rotation is a bit finicky with some objects—I'd want to rotate on one axis and it would spin on another.

(Also, obsessed with artiste Finn.)

Cute game! The castle attack sfx was hilarious. I also agree with JHawk Studio's comment about the navigating. Not sure if a minimap with a red box indicating where you are would've work, but enjoyed the game overall.

I am...ratman.

I saw! I got it the first day. Thanks for putting it on itch! 

That’s great to hear. Excited for when the final version goes on itch 👀. Thanks!

Hi James!

Will Guide to Grunts be available on itch once you’ve finished working on it?

Hi Grahme,

I managed to download the files fine through the browser but wanted to let you know that there seems to be an issue with installing/downloading the files for OTCW via the itch.io app installer. There doesn't seem to be any files associated with the install since nothing shows up in the Install dropdown and no file sizes show up (see screenshot). Excited to try this out though!

No worries. The fix worked great! Thanks!

(2 edits)

Hello!

I seem to be having an issue where the Settlement UI is stuck because the header bar is off the screen and unselectable. I've tried toggling with T, the Menu, right clicking, just dragging the box in general, resizing the window, and restarting both the generator and itch.io, but the UI is still being wonky. Previously, the UI was still showing the Settlement name field so I could edit it, but after a restart, it moved up again so now I can no longer see that field.

Is there another trick I might be missing?

EDIT: Also tried reinstall then uninstalled and reinstalled but that didn't fix the issue.