This is a super clever idea! I had a lot of fun playing the game and trying to figure out the puzzle behind each level. This is definitely one of my favorite games thus far that I have played! Great work :)
Frankie Alfano
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I'm a big fan of factory/automation games and I think you have a really interesting concept! As the other comments have said, I think it is too difficult too soon to start. If you just make it a more gradual increase in difficulty I think that would work. Like maybe give the player 8-10 different delivery requests before opening a new floor. Otherwise, though, I think the overall concept of the game is really nice and I enjoyed my time playing it :)
Also, how are you supposed to connect multiple delivery requests from one node? You can only connect the color node to one thing and that's it, but if there are multiple delivery requests that need a color, you are always just screwed. Maybe there is something that I am missing, but I lost basically every time to that.
Alsoalso, there is a bug where you can drag and place a node on top of a color node, removing it forever lmfao.
Wow, what a great puzzle game! I really liked how well the mechanic was used in the solutions to the puzzles, it felt really good every time to solve them. I also love the "mm-mm" when you try and select more than you are allowed, it made me laugh haha. Overall this is such a great submission, nice work!!
I love clicker/idle games and I thought you did a pretty good job with this one! I do think it would be nice to have an "allocate x10 workers" or a "x100 workers" instead of just clicking the up arrow next to the building you want to add workers to. I ended up with a lot of excess workers because I was collecting resources and building houses faster than I was able to click the arrows and allocate my workers. Other than that, I really like this submission, nice work :)
I think this game would benefit a lot from having the character move between tiles (like chess) instead of freely moving. It was really hard to figure out where the platforms were and where the ice blocks were being placed. Other than that though I really liked the concept of having the scale up a mountain, I thought that was pretty creative. Great work overall, with some more polish this could be a super great game!
This idea is one of my favorites that I've played in the jam! I really like the art style, although I'm having a weird problem where none of the nodes are visible, it's just lines. I can still interact with the nodes and play the game but I was confused for a while about what I was supposed to do lol. I still love the game though, great work :)
I really love this interpretation of the theme, the whole game is really creative! I will say though that I found myself getting a little frustrated at the game as it was just a little too much all at once making it hard to focus in and play the notes. I feel like this game would be a lot easier too for someone who knows how to type, but I unfortunately do not lmfao. Overall this is a great game though, as I said the art/theming/game idea are all really creative and I think you did a great job :)
Not sure if this game fits the theme but I liked it haha. The controls of everything were a little hard to get used to but I like how you kind of have to memorize where everything on your farm is so you can get back to it later and harvest the crops. It added a new level of challenge that I found very fun. I did think the game was a little too easy though, the enemies really didn't give me much of a hassle once I figured out the controls. Overall great submission :)
Controls made this game really difficult, especially on a trackpad. I tried my best but never successfully scaled a fish entirely. Also during rush hour i never even had time to go to the preparation stand because the customers were so impatient lmfao, I just had to take the fish and then give it to them. I really like the art style and the interpretation of the theme though! The game overall was really creative, great work!
Cute and short game, I really liked it. The slime is super cute and the little rolling animation is amazing. The level design is also good too, I liked how you had to explore the map to figure out where to go next. I think it would be nice if you told the player what each of the mushrooms did (as in tell the player what size they will become once they eat the mushroom), but other than that I think this is a nice submission. Great work!
Really clever theming and interpretation of "built to scale"! I had a great time playing this game, I think it is one of my favorites that I've played so far. The building of the bridge was challenging yet fun, I had a good time figuring out the levels. Overall this is an amazing submission, nice work!
I really blew up a whole load of ships while playing this game! I did reach a point where some ships would hit me from behind off the bottom of the screen, making it impossible for me to hit them, but other than that the game was fun overall. The explosion of the sun at the end was super funny too lmfaoo. Nice work :)
I love the pixel art graphics, I think everything looks good. I played the game a bunch of times and while it was not very clear in the beginning, I got the hang of it. I like how challenging the game is as well, it made for a pretty fun experience. I wish there was some "points" or "kills" tracker on the screen though so I can see how well I am doing, but other than that I have no complaints. Overall I think this is a great submission!