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Pyro143

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A member registered Aug 08, 2020 · View creator page →

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Hello! Mac user, using HS 1.0.1. If I click play, or open, or save (pretty much anything to do with Finder) Heaven Studio crashes. Here's all the information you might need. If there's anything else, let me know!

Crashed Thread:        2  AssetGarbageCollectorHelper

Exception Type:        EXC_CRASH (SIGABRT)

Exception Codes:       0x0000000000000000, 0x0000000000000000

Exception Note:        EXC_CORPSE_NOTIFY

Termination Signal:    Abort trap: 6

Termination Reason:    Namespace SIGNAL, Code 0x6

Terminating Process:   Heaven Studio [1716]

Thread 2 Crashed:: AssetGarbageCollectorHelper

0   libsystem_kernel.dylib         0x00007fff70d15e26 semaphore_wait_trap 10

1   libdispatch.dylib             0x00007fff70b7baed _dispatch_sema4_wait 16

2   libdispatch.dylib             0x00007fff70b7bfbf _dispatch_semaphore_wait_slow 98

3   UnityPlayer.dylib             0x0000000107acc9a8 0x10698e000 18082216

4   UnityPlayer.dylib             0x0000000106e29990 0x10698e000 4831632

5   UnityPlayer.dylib             0x0000000106e2e079 0x10698e000 4849785

6   UnityPlayer.dylib             0x0000000106f1ad49 0x10698e000 5819721

7   libsystem_pthread.dylib       0x00007fff70ddd109 _pthread_start 148

8   libsystem_pthread.dylib       0x00007fff70dd8b8b thread_start 15

music

I'm a huge fan of the name lol (I have a game of my own called Gloppy the Brave Green Slime).

Also, incredible game! I love the gameplay quirk, and I love how it gets more and more intricate while still funneling down to that basic shell! Incredible!

No problem! You truly deserve it!

This is phenomenal. The artwork is exquisite and the music is beautifully composed. I'm down-right garbage at the game, but I still had an amazing time playing what I have. Great work!

Problem solved! If anyone has an issue with a similar error, try to look for when a variable is not written in a box, such as what animation frame an actor is going to. It says it defaults to zero, but you have to write that zero to avoid this bug.

I've updated to 3.0.2 to see if that would help, but it has not seemed to fix any of the problems, rather, it made them worse. Instead of the original warnings, the final error shows:


Can anyone help, or at least give me a hint at where to look?

Thank you so much!

Hello!

I seem to be having a problem when compiling a project that is migrating to 3.0 from 2.0 - is there anyway anyone could help?

Here is what the error says, it is at the very end of building.

Compiling: src/data/script_s11_init.s

src/data/script_s11_init.s:166: Error: <q> missing or improper operators, terminators, or delimiters

removing obj/script_s11_init.o

1

Warnings:- src/data/script_s11_init.s:166: Error: <q> missing or improper operators, terminators, or delimiters

- 1

For more information, I am running this on a Mac.

Thank you for your help!

the first time i check my email and am not underwhelmed

(1 edit)

Oh it's absolutely possible! Thank you!

(1 edit)

Hello Grimbag! I was working on the game, and I was wondering if I could add your cactus character to the game as an easter egg! Thoughts?

s moment

(2 edits)

I just figured out the bug. I moved their "move to" location so I could make editing easier and then forgot to move them back. *facepalm* Also thank you so much! I really hope you'll like the full game! I'll make sure to send you a download key or something if I end up being able to monetize it!

That's really weird :/ may call for an epic v1.1.0 just because of how gamebreaking that bug is (i didnt get that far because even i am not great at my game)

Whenever you're ready, the bug has been fixed!

No need. I fixed it and 1.0.1 (?) will come out later today at around 11:00 PDT/2:00 EDT.

Question. When exactly does that happen? Is the XP gained shown before or after? Is the currency gained shown before or after?

That's quite strange. Ill look into it.

(1 edit)

Guess what! The GBC version is here! https://pyro143.itch.io/gtbgsdx-demo! Also, you might want to beat the game and see the very end! (hint hint wink wink)

I'm so glad I could help! :)

(1 edit)

The same thing is happening on Mac. I feel like it might be something about the folder it is going into because when I create a new project on the desktop it works fine but when it is created in a folder it takes forever to load.

Edit - forgot to mention that the same thing happens for both blank and sample projects and I remember this happening on 1.2.1 as well

I saw in the video, you asked if your ATK and DEF not going up was a bug, but that is not the case. What the level up system does is divide the level by 2 (except for level 1) and then rounding down. At level 4, your ATK and DEF should both be 2. However, watching your video, I noticed 2 bugs, those being the player battle effects showing the player, and also that the DEF started at zero. I will make a manual for the game, do not worry. Also, CRT increases every 5 levels. Thanks for playing my game!

Now its working?

Same here! Does anyone know how to fix it? My profile pic and game screenshots and game window aren't showing up!

(2 edits)

Hello Grimbag!

I would like you to review my game! It's my first game, and it's only a demo, but feedback is greatly appreciated!

I'm fine with you making a video about the game!

Thank you!

https://pyro143.itch.io/gtbgs-demo