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putti

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A member registered Feb 02, 2022 · View creator page →

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Ohh, that's a very clever idea and yet another take on the theme which you end up having plenty of in the game then actually! Glad I'm not the only one who didn't get it though. I'm sure it's easy for you to do some type of onboarding for it though! Thanksch for the reply.

I was confused at first but then was able to land on a platform and basically have a tower defense game protecting the drill which was fun. The onboarding was a bit weird and more confusing than the actual drill-protect gameplay. But it's actually a really cool idea and nice execution on the theme. Great job!

Very crazy but also very fun!

It's easy to understand but still gets strategic about at which position to shoot something down. It's super fun with these physics and the audio and especially visual polish are incredible. Very cool and addictive game. Love the UI as well, super cohesive with the rest of the game. Nothing but good things to say!

Very charming game!

Such an extensive game jam game, congrats on making this in this short time window! Looks very polished and I love the audio! There is plenty of cool mechanics and ways to customize the ship. I feel like pausing for the shop takes the wind out of the action a little wondering if there could be a quicker way of using the shop and maybe a slow-motion with it rather than the full pause. Really cool game!

I like it a lot but personally would probably prefer if it stayed more static with the puzzles: solving it first by scaling, then sending out the ship but not having to react quickly. That's obviously a super subjective preference. It feels very chill to play supported by the nice audio. The visuals are good and fitting but I do think there is room for going into a more complex art style, especially with the background and the target planet. Very solid submission with fun puzzle gameplay.

Such an enjoyable game! Love the quirky character and all these well-crafted assets. A very fun and quite polished game. Great job!

Really creative idea and it looks and sounds very appealing. I was a little overwhelmed at first. I'm happy there is information in the game but feel like maybe some type of more step-by-step onboarding would have been nice. It's definitely a very cool game, that could easily have a browser and mobile version too. Great job!

Really cute and funny visuals, writing and audio. Interactions felt quite nice. I'm not fully sure about some of the mini games goals. I get the first one is a clicker, the second I have no idea and the third I solved once intuitively going for a balanced scale but I didn't know which weights to reach in general. It would also be nice to know how much graters are needed to "eat" the cheese. I think it's a great game, just needs a little more explanation (or I overlooked things)! 

Finally got to play your game. It's definitely great fun, love the visuals and sfx and ofc it's purrfectly on theme. I feel like completing a stage (round) could have a little bit more polish. I've been a bit blind for it being rounds for a while and thought they just respawn until I saw the UI on the bottom left. It's overall a fun gameloop and interesting to see perks doing the opposite where it's hard to judge what's better and just a matter of preferred playstyle. Really cool!

It's really good but I wish I had more lives before a game over and an alternative higher-contrast colour scheme might help. Generally speaking I like the retro style, I just wonder if it could be easier to know what's going on with a little more detail, like 2x the pixel resolution might still look retro enough. Overall very cool game jam game with a fun gameplay loop.

Aww, really cute and very creative about "tetris" blocks that actually expand if they have enough space. Wholesome art and sfx. I wish there was little goals other than just a score. Very adorable and well-themed submission!

My favourite game of this jam so far. Love the game play loop and type of puzzle. Also great onboarding that doesn't feel tedious and is just visually teaching the rules. Art and SFX are on point! Also great level design. I don't really have any other feedback, it's already so polished and fun.

Really cool to gate things by size. It seems like a normal 2d platformer at first but then it becomes clear that it also matters in which order you do what to get as much yummy as possible. Good job!

Haha, obviously very relatable. But hey, you got a game out! We tried super hard to not scope-creep this jam and it semi-worked but it's really hard to ignore the voices of doing MORE. Love what you did as a backup game!

Really nice concept and good onboarding/tutorial. I think it's a pretty good proof of concept that just needs some custom art and juicy feedback. The controls work fine but I think some redundant keys wouldn't hurt. I.e. scrollwheel up and down to change the size (current up/down arrow), space to continue (current enter), etc. I also wonder how it would feel like if you can transition more smoothly between small, normal and big form? What if you could lerp between them, visually but also regarding the different properties/"skills" the 3 states have? It might be worth exploring. In any case, great game!

Really cool game. Especially loving the audio and art, including the settings menu.

Just some little things I noticed: 

- The ingame UI still reacts when in pause menu.

- The frog's ranged attack would possibly be nicer if contextualized differently, i.e. the frog tongue shooting out instead of bullets.

- Bonus: Some type of upgrade system and/or pickups.

Really adorable game!!

Thanksch Goodie, your input definitely helped and helps us a lot! Let's hope we get the time to revisit this to fix the pain points. There seems to be some clear points of frustration that happen to be quite easy to do fixes for.

Thanks for the honesty. Totally getting your points. I think most people rather enjoy "entangled" objects puzzles over the precise rescaling without reference for the correct size.

Thank you for the nice and helpful comment. Agreeing on your points! The fitting puzzle is nicer than finding out the scale to such precision. We could definitely rebalance it for that!

Very helpful feedback, thank you so much! Agree on all points and we're happy it was enjoyable. These little puzzles where you had to scale things away from the correct scale to resize another one are also my favourite. Again, much thanks!

Thank you! I agree the cat mouth nose is quite hard. It can be too small and it's less separate of an "object" than other ones in the game. Thanks for pointing it out!

Thank you for all this praise! And yeah, totally agreeing on the critique. I hope our team has a bit time to revisit on the pain points. Thanksch!

Thank you so much for your good and honest feedback! Definitely helpful to catch onto the point of frustration for the game.

I like your ideas! The puzzling to get the "entangled" objects to their correct size is wanted but I totally agree that it's meh when it gets hard to click things. Would definitely benefit from a zoom. But the idea of solving this in different steps for the different areas in the level is worth thinking about too. Thanks for playing and the feedback!

Thank you! It was so much fun working on this. And I get it turned out to be A LOT of items, maybe a little much depending on the patience. It's supposed to be a bit fiddly / puzzle-y with the scaling things smaller and bigger to get certain objects to the correct scale. But I get that it can be frustrating. The bookshelf's insides also are a bit hard to do unless having the whole shelf scaled up for a bit. Really nice feedback and great summary of all the objects.

Thank you so much for playing and the in-depth feedback. These are definitely some points to think about. I also felt that the highlighting should be showing objects that are still at the wrong scale but it's basically a decision about balancing difficulty. We worried it was too easy. I think the level got quite a lot of objects in the end so it should justify making it a bit easier. We've also thought of putting a reference/hints into the room to show the player how it's supposed to look like and I think you are right, it might be good to have it in for real. We might get to a little bit of a post jam version where we wanted to complete some of the art to be shaded but can definitely reevaluate all these points impacting difficulty and eventually frustration. Thank you so much for playing! I am looking forward to playing yours. (I had to be at a convention pretty much right after the game jam deadline but tonight or tomorrow I can finally play submitted games!)

You totally have the skill set and eye for making a high quality game. I wish you many more successful and primarily fun game jams and some day to find the resources and muse to decide for a commercial title to work on! Best of luck~

I love this game. The art style and execution is such high quality. Character designs, texturing, animations - absolutely well done! Love it being a little puzzle game and it's very clever to do this type of "controller". Love the little details like looking around a bit in the scene when hovering the cursor close to the screen edges, or the hidden puzzle hints and environmental storytelling. I'd rate it way up in fun and mechanics than it ended up with the ratings. But at least the aesthetics rating is absolutely correct! Great submission, would love a bigger commercialized game like this!

You flatter me. And yeah, definitely good to separate features into different priorities (especially in a jam), it just easily gets too much if not setting the main focus on the gameloop essential features and possibly the polish of the hook. Learnings and new ideas are the best about doing jams, so I wish you the best of fun success with upcoming game jams!

It's great you have this relationship and shared passion for game dev. I hope to see plenty more from you guys! This submission is so polished I was surprised it was the only game on your itch pages. I hope I can get the Music Stand update out for Brian's turn on the game so you guys can finally play and see the full gameloop and ending. Thanks for the chat, hope to see more from you guys, possibly crossing paths again at some future game jams!

Aww, that's nice. Just noticed by your author names you guys are probably all sibling? That's super cool, it already seems like you are such a grooved in team with great skillsets tto make something this polished in a jam.

Love the visuals and the chill vibe. Such a wholesome game. Watch me chillin' with the gang (Awawawaw so cute!!).

Such a well-designed game. Purrfectly on theme and incredibly pretty and unique art style. Love the setting and animations too, so much detail and polish! Great game.

Really cool art and quite the challenge to make these robots platform. It's been fun to play!

The music absolutely has the right vibe for the fair and I enjoyed the writing a lot. Especially the embarrassed moles when looking at them - cute!

I love the design choices for this tower defense. And you chose great assets to go with your work. I like the idea of having to manage multiple sub-areas. It looks quite polished.

The tower placing itself would feel more natural (in my opinion) with clicking on the spot for the tower, it being highlighted and then showing the tower options with the prices that with a click put it on the already selected locationn. I imagine you were stressed by time with implementing mechanics for these things though! It's quite the ambitious game for the scope of this game jam but you did absolutely great!

Thanks a lot for paying attention to all these things and the nice comment!

Awww, can't wait for it to be finished soon too. Thanks for the patience. We might have overscoped a little for the jam deadline but we'll get it done soon~ Thanks for the praise, Kitty and Yän did a great job with the visuals!