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Poppai

47
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A member registered Jul 14, 2021 · View creator page →

Creator of

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Fun game :)

It took me at least 5-6 attempts before I figure it out. The theme matched everywhere, one time use weapons, one time kill enemies. Also liked that fact that you start from the same level as you died :)

Haha, happy to hear that :)

No, I too faced similar issues while shooting, it's not a calibration issue, it's just the way we hold the gun in the physical world. If the Quest is not able to see the index finger then we get that issue. 

Yeah! that makes total sense, I hadn't thought about it. Thank you :)

Thank you :)

Thank you :) 

I loved it! 

The audio was really calming. Reminded me of Forza actually xD.

I had fun playing this and I injured my self too (which shows I was quite involved) so good job:)

Wow! what a game!

Really liked how you had spatial audio and the timer starting while the instruction has been given, makes it kind of intense. Full points from me :)

Good Concept, I wish I could flick the cans and bottles into the respective bins xD

I can definitely use it to remove frustration. Sometimes I felt like I was in some kind of trance xD

However, for me, the framerate dropped and it was lagging in between.  But overall it was a fun game :)

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It's a fun game, got really scared when a mummy came out of nowhere. I liked how you gave the direction or else I would have definitely been lost. :)
 Sadly, I was not able to find the cup and that's because it would randomly send me back to the start position after a while( no, there was no mummy around me) and it happened thrice.

Sot a little motion sick after running for 2mins. But it was fun xD

Hey,

Amazing job with the game. I really had fun playing it. 

For me personally, the colours were too bright( I would slightly reduce the bloom effect). I loved how you made the exit door as an exit to the game.

Hey,

Amazing job with the game. I really had fun playing it. 

For me personally, the colours were too bright( I would slightly reduce the bloom effect). I loved how you made the exit door as an exit to the game.

Hey,
I tried again, but the same problem :( I am sorry I could not play.

I followed the same procedure, but the problem is I have Vive. Maybe that's why I was unable to launch the game. :(

Ohh I see!

Ya, I tried all buttons, and all button combinations as well. It did not work :/.

Probably Vve was not checked in the  XRPlugin Management.

Hey,

Amazing game with good visuals and sound. I felt my height was a bit more than it should have had. ( Tip: use the floor tracking option in case you had not used that).

I found it slightly hard to match the gestures, but overall it was a good experience. I had fun playing it.

Hey,

The windows build did not work for me

Hey, I have Vive and the windows build is not working for me. The hand are not getting detected.

Hey,

I have Vive and the controls are not working, I am able to just turn but not able to move around.

Hey,
I am not sure why, but it is not loading in VR.

Hey, this does not work on the windows platform.

I am not sure if you knew this, but the repo shared by them had the teleportation built-in, along with the teleportation area, you could have just copy-pasted it.

Hey,
I had fun playing it, the game is hand and my Vive controllers make it even harder to play. Also, I can't jump because I don't have 'A' button.
The black ones were pretty close so I was able to climb it. I only wish I had all the controls, or else it's an amazing job!

Hey,

I had so much fun playing this game, it reminded me of an amazing game I had played (https://www.firewatchgame.com/) .
I did not get the 1st tutorial message, so I was not sure what was happening, but the audio and visual clue somehow let me finish the 1st level. After that everything was perfect. The theme was also very well incorporated. Good job!

Hey, I have HTC Vive and I did not have the B/Y buttons, so I wasn't able to use the 'opposite' gun..haha. But I had fun using the gravity gun.

I would have preferred teleportation locomotion, I guess next time you can give the user a choice. Also, the pain white rooms were kind of bright for me, I would have chosen a darker color (it's my preference, so no worries).

Well done:)

It's a nice game for a first VR Jam. I had fun shooting the stuff. I like the explosion. I managed to shoot a chair up the ground and shoot it off the play area. hahaha.

I had to constantly hold the gun and then shoot, that's hard with HTC Vive controller, so one improvement could be that the gun gets automatically attached to the hand. In that way, I can just press shoot. 

Also, I would give the user a choice between teleportation and a continuous locomotion system. Some people may get motion sick with continuous locomotion.

Ya, I saw the gameplay. it looked amazing, so I downloaded this game 1st to try it out.
Anyway, I will not be able to rate it since I haven't experienced it, however, I will ask my co-developer to do it. He has Oculus :)

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Hey, it was a good experience overall! I like how the flame looked and the dust effect. It's a very nice job for the first VR jam.

Initially, I thought nothing was happening, like the statues would light up again and again so I thought it was under some loop. But later realized it was part of the experience.
I have HTC Vive, and my laptop has a 1060 GTX graphic card, it was slightly laggy for me, were you using real-time lighting?
Half-life Alyx works perfectly fine so I guess you need to optimize your app a bit more.

Very nice game, I had fun solving the puzzles also it matches the theme well.

I loved the way the rooms looked, the lighting is amazing. In the last level, I accidentally fell from the top and got slightly motion sick. 

Hey,
Thank you :) 
Ya I learnt 2 things from my 1st Jam one is tutorial and the other is the menu.

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Hahaha, ya I guess it would have looked something like Gangnam style.
Ya, we wanted to add a timer but did not have enough time in the end. Glad you liked the tutorial. We used this: https://ttsmp3.com/ , You can even make conversation using that, which was used in my first VR jam as well.

Hahaha, Thanks for the feedback.
Ya initially we thought of doing it that way, but we did not want to do a complete Beat Saber rip-off.
I guess we need to add a canvas showing when the poles would change.

Hey,
Does the game not have a locomotion system? My room space is small and I am unable to reach the sword.

Hi,

I have Vive, and its not working on that.

I can hear the music and it's just a white screen,  nothing after that.

The time zone automatically adjusts as per your timezone. For me it's showing 3:30am on 22nd October.

Oh I am really sorry, I haven't tested in that device, but I guess restating the game might help

Maybe restarting the game might work.

Hey, 

I am so sorry about that, did you try the apk or .exe?