Loved it!!!!!!!!!!
Pizza Egirl
Recent community posts
Great display of effort and graphic design. The art of the landscape and characters was great! The game was a bit buggy so I could see playing through but a bit of it and the knight is quite low in health I feel for how much damage the red knights can deal.
I hope to see more production from you in the future this is an amazing show of your skills and maybe even a more updated version of this game would be quite fun!
-Pizza
Amazing pixel design! The only trouble I had was with one of the Axe puzzles on the east of the waterfall. Other than That I had a fun time learning about the characters and their background stories as individuals. I am also greatly excited to play the 2 other books in the series. I will review them as well :D
-Pizza
Artwork and animation design already had the game for me a high rating. I love the style choice and the animations that were added were amazing! The stories for all the characters as well as the main story were interesting and well thought out, and I liked that the character did not just have very basic characteristics. Meaning they were well-developed in their personalities, interests, etc. The ability to design my own character as well as decorate my room was so cool as an extra creative feature. I also enjoyed the use of the terminal I thought specifically that the mechanic was quite cool and enjoyed the extra content.
The bugs/small issues I had whilst playing: a computer bug and a Beryl storyline day issue. The computer issue involved me interacting with the PC and then exiting and it glitches me to the previous day or half a day sometimes if it was at night. This happened once or twice but ceased after a while. the problem I had with the Beryl storyline was after completing all of her stories (up until day four in the demo version) I also had completed Joi's 4 part story and then I got two sequences where I entered the wax club and Beryl was there with her slutty story sequence, but after the first time seeing her there I left and came back in and it played the second one. I assumed I was not supposed to see the second one yet as there was some context in the entering text that made it seem like a few days had passed. To add it also did not progress my in-game time after either occurence.
Overall an amazing work of graphic design, story, and display of amazing talent. 5 out of 5 would 100% recommend.
-Pizza
Loved the overall graphic design of the game and the phantom itself! The only critique I would have is that I felt like after I was out of the first section and was hunting for the chests and gems, I felt like the phantom and I ran into each other very few times and when we did it was quite easy to get away. Maybe there could be some programmed times along with the random AI hunts (along the hidden path on the way out, after putting the stones into the indentation and getting the key, etc.). The other side note I had (it's on the side because I may just be a little dumb), but I was confused when I got the first code and it said the orange lockbox, and then I found what is actually the yellow lockbox. Although when I saw the yellow lockbox I thought it was orange and kept debating whether it was orange or there is possibly a yellow lockbox as well.
Love the work and hope it continues to grow into an amazing experience!
-Pizza
P.S. I expected more stuff to be hidden in drawers and such. as well as some interaction with the sticky things and the plants felt like a red herring <3