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PixelatedOpus

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A member registered Mar 16, 2023 · View creator page →

Creator of

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Thank you! Just watched the vid! :)

Thank you so much! Great to hear the feedback. I will definitely take it into consideration for future games. I want to create a prequel or sequel to Tintagel in the future and will definitely consider tweaking the pacing on the stages.

Appreciate the support and happy to hear you enjoyed it! :)

Nice! :)

Thanks for the support! 

You don't receive anything for collecting all 10 chalices. Mostly there for completionists. 

Awesome! Congrats on completion :) 

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Hey, thanks for the support! I think I know which level you are talking about. You need to run on the ice, then jump toward the right and hook the wall behind you on the left. Please let me know if that helps :)

Oh wow, interesting. Each eye has a unique key that gets written to a save file. Might have been a weird race condition or something.

Gotcha, ill try and get a repro for it. Thank you

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Hi! Sorry for the frustration this may have caused you. and thanks for reporting the issue. "Leaving a screen to the right by jumping sometimes results in not being visible on the next screen, followed by instant death (with a sound effect like when you fall)" 

Are you seeing this in a specific area? Or is this reproducible everywhere?

Appreciate the kind words and glad to hear the difficulty settings are helping you play it at your own pace! Thanks for the support. 

Thank you! :)

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Haha, that's awesome. I am glad you are enjoying it. Yeah, It was a bit of a toss up with the level length. I had to consider the difficulty when determining how long levels should be. Checkpoints are also placed in such a way that shouldn't feel too brutal. I think the options really help folks play the game their own way which is honestly better than not enjoying the game at all, so I am happy its helping people out. 

"My only suggestion is to change "start game" to "continue game" if save data is found. My poor heart skips a beat every time I boot up the game & think my progress has been lost LOL"
Noted for the future, sorry about that haha.

I am currently focusing on another project targeting PC, but once that wraps,  I would love to explore a sequel or even prequel on the playdate for Castle Tintagel.  I have some ideas for a follow up and have learned a lot from player feedback.

Appreciate the support! Hope  you enjoy the rest of the game :)

Thanks for the kind words! Please do let me know what you think when you get through it :)

Thank you for the support! Glad you are enjoying it :)

Ah! Thank you. Will do

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Hi Great Asset! Looks like some stray pixels are being exported alongside the sprite sheet. The current dim of the generated sheet is 256x912 which is divisible by 64 only along the width. This is what I am seeing when opening the .png file. Please advise, thank you! :)

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There is an unlimited lives checkbox in the options menu. Please let me know if you are unable to see that option, thanks for playing and hope that helps! 

As a workaround for now, once you start the first level hit the menu button and select the “Exit Area” option. This will save your progress and you won’t have to see the intro again. 

Thank you so much! Feel free to leave a review, appreciate the support. 

Unfortunately as I just found out, I cannot issue refunds directly since funds are collected by itch directly. Try reaching out to itch for support. 

Thank you

I thought about this, but I think the individual options provide the most flexibility. In the future I’ll build a better system around this. Appreciate the feedback overall. Thank you

Hey! No worries! The build is updated on both itch and catalog so feel free to apply the update. You will see an unlimited lives checkbox in the settings. Hope you enjoy the rest of the game! Thanks for playing. 

Feel free to send me an email at [email protected] with the info and we can chat there.

I will provide an update that allows you to toggle infinite lives for anyone interested. 

Thanks for the feedback! Glad you are enjoying it!

Please see my response below, I hope that video helps you. The game has save functionality after completing a stage.

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Hi, When you beat the first boss(The Ogre) you should have completed the level and not have to replay the first level. Your progress will be saved. There is a playthrough I put together here that may help you along the way. The game is difficult yes, but it is not unfair. I never set out to make a game that is just difficult for the sake of being difficult. Every moment is calculated and is tested to ensure its fair.

Thanks so much for the support! Look forward to the feedback :)

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Hi! It is coming out tomorrow morning on catalog, 10am PST. 

Thank you! You shouldn’t have to restart levels. There is a save feature between level completion so completed levels should not have to be restarted. I will consider more difficulty options though. Thank you for the feedback :)

Thanks! Coming soon ;) 

Thanks for the kind words! Look forward to hearing what you think.

Hi! As a workaround, you can actually leave the first area after the dialogue segment with Merlin. Go To Overworld when opening the menu. This will trigger a save so you won’t have to see the opening again should you run out of lives on the first stage. 

I’ll look into adding a crank to skip option, thanks for the feedback. 

Thanks for the support!

Thanks for the support! Happy to hear that it brought back some old memories :)

Hi! Yes it was definitely tricky to get the right amount of contrast with the player and the backgrounds. The enemies tend to have a white outline to draw attention to them as the backgrounds are relatively dark. Thanks for the support! 

Thank you so much for the kind words :). Very happy to hear you enjoyed it!

Hey! Thanks for the feedback.  The game does save progress between level completion so you don't have to completely replay  a level once its complete. Nonetheless, appreciate the feedback and I will look into ways to add options for new players. 

Hope you enjoy it! :)

Hi, please email the logs to [email protected] and thank you! Immediate death when entering the room is a known issue I am currently working on fixing.

Thanks for the context!