Thank you! Just watched the vid! :)
PixelatedOpus
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Hi! Sorry for the frustration this may have caused you. and thanks for reporting the issue. "Leaving a screen to the right by jumping sometimes results in not being visible on the next screen, followed by instant death (with a sound effect like when you fall)"
Are you seeing this in a specific area? Or is this reproducible everywhere?
Haha, that's awesome. I am glad you are enjoying it. Yeah, It was a bit of a toss up with the level length. I had to consider the difficulty when determining how long levels should be. Checkpoints are also placed in such a way that shouldn't feel too brutal. I think the options really help folks play the game their own way which is honestly better than not enjoying the game at all, so I am happy its helping people out.
"My only suggestion is to change "start game" to "continue game" if save data is found. My poor heart skips a beat every time I boot up the game & think my progress has been lost LOL"
Noted for the future, sorry about that haha.
I am currently focusing on another project targeting PC, but once that wraps, I would love to explore a sequel or even prequel on the playdate for Castle Tintagel. I have some ideas for a follow up and have learned a lot from player feedback.
Appreciate the support! Hope you enjoy the rest of the game :)
Feel free to send me an email at [email protected] with the info and we can chat there.
Hi, When you beat the first boss(The Ogre) you should have completed the level and not have to replay the first level. Your progress will be saved. There is a playthrough I put together here that may help you along the way. The game is difficult yes, but it is not unfair. I never set out to make a game that is just difficult for the sake of being difficult. Every moment is calculated and is tested to ensure its fair.
Hi! As a workaround, you can actually leave the first area after the dialogue segment with Merlin. Go To Overworld when opening the menu. This will trigger a save so you won’t have to see the opening again should you run out of lives on the first stage.
I’ll look into adding a crank to skip option, thanks for the feedback.
Thanks for the support!
Hi, please email the logs to [email protected] and thank you! Immediate death when entering the room is a known issue I am currently working on fixing.