The gameplay is excellent. Nice music too. I liked the different levels of game (systems down to planet). Was cool to set which units would enter the fight. I thought the money came in too slowly. I would lose before growing my army.
pincushionx
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This was really difficult for me. After many playthroughs I found that staying small was the only way for me to survive. Evade and regen with some shooting. I regretted any offensive picks, even though they were the funner options. I just couldn't survive. So the boss took a long time, but I could stay in one spot and shoot. The regen handled the hits.
Had lots of fun. I think the offense vs defense needs some balancing.
Really fun puzzles. The portals worked really well. Really smooth. I like that the boxes were essentially used to create missing parts of the level. I could definitely see this idea taken further.
The stairs were frustrating to climb at times. I had to wiggle a bunch to climb them (the level with the gray boxes above the movable moxes)
It's a game that should have felt more repetitive, but each step was a pleasure. I liked whizzing up the tower with the "e" button. The zones were all interesting in their own way. Enjoyed the effects and jump scares. The level of pixelization was a little hard to look at some times when moving. Though it did look nice overall.
Yeah the scales will just give a different look to the fish if you go near the purple octopus in the bright zones. Scales 3 and 4's looks are actually buggy, since they shrink the mouth's range, so I hope you didn't encounter that. I added the scales originally as a type of key, but I didn't like it.
Thanks for playing!
Pretty cool game. As others wrote, the placement was frustrating. Despite that, I really enjoyed unlocking things. Not sure if I finished it or I encountered a bug. It ate my letters at the end. With all the letters, I wonder if there's a secret somewhere in there too. Definitely an idea that merits a full game.
The difficulty progressed well. The paint margins were pretty tight, but doable. The movement was pretty satisfying. I was engaged with every shot. Liked considering planning strategy to see it all go wrong. Like the order of shots, since the ball was smaller over time. I really noticed that when the red frame came in and it bounced my paint away. Also, with the eyes, I'm always a sucker for characters that acknowledge the player.
Good idea. Spot-on for the theme. The acceleration's a bit slow. Bouncing around was pretty fun though. In one puzzle, I almost solved it using bouncing. I missed the shot and had to do it the proper way. I couldn't figure out how to let go of the box when I grabbed it, which was frustrating at times. The music's great. Appreciated the timers and achievements too, not to mention that they're persistent.
This plays like a kid's book reads. It's so nicely illustrated. And happy! Nice story with friendly aliens and unique characters. Nice music. Different for each quadrant too. I like your credits screen, with the real story, and a huge list of assets used. The assets were used so cohesively. Everything fit so well together. Really well done.
The combination of games I never expected. My first round, I ran out of ammo. My second round, I played the match 3 round with intensity. Walking through the maze step by step reminded me of really old RPGs. Using up my well-earned bullets was fun. The minimap was really useful. I liked how I could see patterns in the map so I would remember if I've been there. Not to mention the yellow square was an obvious point to seek out.
Nice song. Helps give the game a somber feel. The weapons were fun to use. It was pretty satisfying to kill the dryads. Funny that our hero dreams of swords when he uses axes and crossbows all day. It wasn't immediately obvious to me what to do in the dream, so I died the first time. That's probably cause I was just using the crossbow the first round. I noticed that when you're behind a tree, the hand is in front of it, like he's hugging the tree.
Really nice looking game. Loved all the animations for the cat. The parallax forest looked really nice, but it felt off. I think the layers were moving too fast. Platforming was challenging. It was very fast and fluid. I appreciated the frequent save points. It was kind of funny to see the cat bounce around when I kept dying right as I respawned. I thought the shrubs blended in a bit too much. They were sometimes hard to see.
I was thinking to myself that the tongue must have eaten up a lot of time. Totally worth it.
For level 8, it was the beginning. Those two bats were hard to get by. I'm a pro at it now, but I must have died 20-30 times before crossing them once. After crossing them, any death forced me to cross them again. And I died in each segment at least a few times. I hit that second heart a bunch of times.. so close to finishing the level.
I think the bats are a solid addition, but that segment was much harder for me than anything else in the game. Starting with one bat might have made it smoother, but still challenging.
Incredible atmosphere between the silhouettes and the sounds. Liked seeing the tongue stretch to get a bug, except of course when it killed me. Room 8 took so many tries. Had to be so careful at every step. It was much harder for me than room 9. Aside from that, the game progressed really well. Satisfying ending level. A bit of calm to close it down. Really enjoyed this solid entry.
Had fun. Interesting take on the theme.It wasn't an issue until the last round, when I had to avoid them all to beat it. The last round took many tries. Would have been funny to see a death counter. Those throwing things are really challenging in groups. Fun music! It went really well with the levels.
So chaotic. The sound effects emphasized the chaos. The word game sometimes sent a lot of red words really fast, but it was nice that I could always escape out if it got too crazy. It really gets difficult when the words get their alternate spellings. I tried looking down the hallways a few times. I thought they might light up. Nice polished game. Liked the song too.