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Physi

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A member registered Mar 31, 2020 · View creator page →

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Thanks for playing! I only noticed the audio issue after the deadline, I apologise for all the affected ears.

Really nice interpretation of the theme. Great job!

Amazing graphics and effects. The lighting and the atmosphere are really the best I've seen in the jam. Really great work!

Great work! Love the mechanic, certainly fits well with the theme. I think the controls can be a bit frustrating sometimes, but you could definitely lean into the challenge with a Getting Over It style game. Either way, excellent job.

Diving deep into the mind of your opponent is the best interpretation of the theme I've seen so far! This is a really great and funny idea, if you were to add some more interesting opponents I could totally see this on the Steam marketplace. Really great work.

Great work! This is an expertly executed idea, with great graphics and a really catchy tune behind it all. I think the upgrades lend themselves to a procedurally generated "see how far you can get idea," while the levels feel more puzzley in nature but I think the mix goes well. Either way, very well done.

Love the idea! Sounds like you had some issues with people getting sick which is such a shame. Great work given the context.

Thanks! I really like the predicted position idea, I think the difficulty curve is a bit too harsh at the moment.

#7 On the leaderboard and I'm proud of that! Very addictive, I could easily spend more time on this if I didn't have more games to rate. Great work!

Good work, building a robust system like this under time constraints can be very challenging.

Really great work! At first, I thought it was just a simple platformer, but then I came across a big room full of levers and I was suddenly very interested. Very nice stuff for your first game jam, keep it up!

Thanks for playing! And I really like your suggestion, the gravitational mechanics in the game are already a far cry from realistic so planets that speed you up could definitely fit.

Great work! This is really well polished: the art is lovely, the music is really sweet and you even managed to throw in a story. The last Well Diver really must have sucked though because he left pretty much all the fish untouched. In all honesty, great job.

I didn't read the description so it took me a while to realise you should shoot the shark haha. I like balancing the movement and the shark shooting, kind of like a vertical Flappy Bird. Excellent music too! Good work.

For 1 day, this is really good work. Sadly, my progression was stunted by the movement speed as I would've loved to get further in. Certainly on theme - good job.

Nice work! Swapping between enemies is a really interesting mechanic, I'd love to see it taken further. If you wanted to make this into a full release then it would definitely need a tutorial but otherwise - great job.

Wow! This is by far the most polished game I've seen in the jam so far.  A satisfying player controller paired with an expertly written story means this would not look out of place on Steam as it is. I really enjoy the simple colour choice - the game as a whole reminds me of Return of the Obra Dinn, which is of course a huge complement. Excellent work.

Nice work! You said in the description that this is a hard game, and that was certainly not a lie. It would definitely be cool to see a difficulty curve that was a little more forgiving, but there is definitely an audience for a game as challenging as this. The clock in the corner really makes me want to see a crazy skilled speedrun of this. Overall, great job. 

Adorable game, I'm sure with more time this could be developed into something really great. Excellent work!

Thanks for playing! I always struggle with UI design.

Thanks! I thought I might be being too generous with the orbits but seems it's still a bit finicky for some people.

Thanks!

Great work! Love the graphics and the sonar. I could play for a long time trying to beat my score. Good job.

I love this concept! It took me a while to properly learn the rules but this definitely has great potential for some tricky puzzles. The movement could be a bit finicky at times, but still workable. Either way, great work.

Great work! Really interesting movement mechanic, I've never seen something like it before. It can get a bit frustrating but simply increasing the movement speed would fix that. Either way, good job.

Great work! It's impressive how many achievements you could fit in here, definitely encourages replaying. I think it's easy to miss a lot of your content so maybe you could start the player at the bottom and let them work their way up? Either way, good job!

Really nice, relaxing game. With a bit more challenge this could easily be a really sweet puzzler or something along those lines. I got fireboy and watergirl vibes from this so maybe you could make it into a co-op adventure? Either way, great work!

Great work! You said in the description that it was unfinished, so considering this I think this has great potential. The art style is adorable, I'd love to see the dog given its own mechanic, maybe it can sniff out the crystals? Either way, great work!

Brilliant work! This game looks great and feels great and it's certainly on theme. It would be cool to see the bungee chord play into the game somehow as I really like the effect it has trailing behind you. Either way, good job!

Good work! Cutscenes are a very cool addition, I'd love to see this developed keeping the cutscene art style in the gameplay. Good mechanics, good game! Well done.

Cool story and really nice looking 3D models. Seems like there are some issues with attacking in places, I'd love to see one of the roles expanded and developed further. Good work!

Really nice and simple. Would be really cool to see this expanded further: more items, deeper levels and maybe some items that give you more control over the drill. Great work!

Great work! The concept fits nicely with the theme, the art looks very nice. It was certainly challenging, but difficulty isn't always bad. Maybe some weaker, more easily killable enemies near the surface would make it less daunting. Either way, great game!

Really cool concept and it fits very nicely with the theme. The controls were really novel, maybe if the walls let you slide or bounce a bit it wouldn't be so challenging. Either way, great work!

Excellent game! This could slot right into a larger game as a boss battle and you'd never know it was a game jam game. All the attacks are unique and hard to dodge in their own way, took me a few goes to get to the bottom. Lots of fun, great work!

Nicely done! The concept fits very well with the theme. I particularly enjoy the different backgrounds and colours as you get deeper.

Great game, well done. My favourite thing about this one is the control scheme: feels unique and really fits with the theme. Good job.

This has potential to be a great Bad Piggies style game. I'd love to see this taken further, maybe work on making the different item's function more clear through gameplay.

Sobnarine!

This is 100% the best jam game I've played so far! I love the art, the music and the simplicity. I would absolutely play this for longer if you decide to expand on this. I'd love to see the mechanics interplay further. But this is the perfect length for a jam, it's a really great game.