Thanks for this game, it's been a while since I've had this much pure, unadulterated fun
Petarus
Creator of
Recent community posts
Actually, when choosing a new die, there are little icons you can hover over that show the special abilities (albeit, they are hard to notice).
Definitely agree with the enemy info suggestion. There's already a bunch of randomness/mystery involved with your own dice, so it'd be nice to make everything else more clear/reliable.
Really enjoyable game! The level design is intuitive and flowy, and the atmosphere gives me warm Christmas-y vibes. ^-^
My main feedback visually is that some of the tall plants look like spikes. Maybe change the blue a lil' bit so it's less similar to the white?
My main feedback gameplay-wise is that it's too easy to land safely to the side of a spike. It made the level below a piece of cake.
Happy New Year! This is a really innovative concept with a charming, adorable style. I'll definitely be hearing Lauret in my sleep tonight lol.
Dragging Feedback: The dragging is a bit wonky since the mouse's screen position is piped directly to the frog's position on the Y plane. Here's a tutorial I found that applies: wow so cool! Also, it's possible to drag the frogs off-screen or have them jump off-screen by themselves.
Rhythm Feedback: It was extremely satisfying to weave 2 frog patterns together. However, sometimes my chain would break despite no collision occurring (example below). Maybe add a tiny grace period to make sure this doesn't happen?
Take all my criticism with a grain of salt; I realize you made this in under 72 hours, which is \ay more than I've ever done. I still love this project immensely! Shoutout to your mum btw.
Been playing for a surprising number of hours, and I've beaten the Queen Bee 3 times! Here's my best run:
Current Strategy:
- Upgrade the boost die, then attack die, then block die to gold.
- Destroy as many dice as possible, leaving only those 3 heal die.
- Increase health if both Upgrade and Destroy are unavailable.
- Around level 10, start adding more dice and upgrading them.
- Prioritize hollow dice. Never choose glass dice.
- Around level 17, destroy the heal die.