Thanks for playing on the stream, it was fun and valuable! I plan to update the game with a bit more polish and content, would love to hear your thoughts for the next version.
Paul van der Laan
Creator of
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I liked the minimalist visuals and audio. The levels were nicely designed and had a good difficulty for a game jam game (which is, not too difficult).
Is it correct there are only 5 levels or so and no end screen or something else?
I didn't like the end of level flickering, it was uneasy on my eyes.
Overall great job on finishing the game!
Actually got some light goosebumps from this game, great job! The visuals, audio and cinematics are well put together. Only thing I didn't like is that all sounds except for player voice are quite soft/low. I couldn't understand what the demon said.
My game is quite similar in terms of gameplay although not as polished, perhaps you should check it out as well ;)
Thank you for your detailed feedback! My idea is to make this game playable with an eye tracker at a later moment so for example people who are paralyzed from the neck down can still play this game. And I thought it somewhat fitted the no UI challenge as mouse and keyboard can also be seen as UI.
I also wanted to add more polish to the game such as room lighting up, but it was already a big challenge to make a working within the time I had.
How to play this game? I can only move to the right a little bit until I face a gap that is too large to (double) jump.
Edit: Ah , the game is not working when playing it full screen on a 1440p monitor. When I made the game window smaller, the level chunks did spawn properly.
Congrats on submitting your game! Perhaps you should only give player points when moving forward? Now you also get points when moving backwards or pushing against a wall. Other then that, solid gameplay and level chunk design.
Congratulation on submitting your game! You game has nice level design and the movement felt good.
I couldn't get past the part where the boulder spawns, at the end of the slope there are only other boulders so I always die.
Also some more visual contrast would help, especially the spikes are hard to notice (perhaps due to non HD mode?)
Congrats on finishing the game! Some feedback:
- Moving felt quite fast and snappy
- I like the colored particle trails
- I found the last sentence about no UI in the ending cinematic funny ;)
- the overall goal and gameplay was not very clear to me. It wasn't obvious to me that I can damage the thing with the shooting red dot
- I didn't understand the purpose of the red dot left of the rotating thing
- I would like to continuously shoot by holding the mouse button, instead of having to click for each bullet (better for avoiding RSI)
- You could add some stars or other particles in the background so you can more clearly see when you are moving and in what direction
- The shield didn't seem to be in the exact same direction as my mouse pointer
Hope you find my feedback useful and you had fun during the jam!
At first I thought this game would be too simple game-play wise but it actually is quite a brain twister for the fact you have to get the energy every 3 seconds while shooting the enemies.
I did have to read from the description I had to grab the blue cubes to gain energy, this wasn't apparent to me from the game itself, probably because it's quite hectic from the start.
All in all I had good fun playing this and managed to get a score of 1680.
Quite fun to play and nice visuals and audio! Also good amount of enemy types and behavior. I got a score of 320 at Wave 11.
I feel the enemy projectiles on death are a bit too strong. Instead of focusing on killing opponents I'm mostly focused on not killing anything until they are clumped up and then kill them one by one, otherwise it's way to dangerous.
Great concept and implementation of the theme! I feel the game is a bit held back by execution and balancing. Instead of doing math, i just spam the 1,2 and 3 buttons as you can shoot very fast. I would suggest to lower the fire rate and also reduce enemy spawning so I really need to be a bit more calculated ;)
The sound FX I found funny at the beginning but get's annoying quickly.
All in all can be a great game with some small improvements and balancing.
Really cute and smooth game! The music helps a lot for the relaxed atmosphere. I know you already programmed a lot of features in this game, but it would be even cooler if the probing included some mini-game to increase your changes. For example just a simple timing game where you have to click at the right moment.
Also some victory sound or visual feedback would be nice when having collected everything.
Overall very fun game and well polished!
Cool to see you added animation sequence and various ambient sounds in the world! I interacted with the time machine item but didn't know what to do afterwards.
Hope you had fun and that the jam was a good learning experience!
edit: ah, I had to press T to teleport. Afterwards I got stuck at the lost grenade part.