Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Parein jean-philippe

34
Posts
2
Topics
5
Followers
A member registered May 18, 2022 · View creator page →

Creator of

Recent community posts

thank you.

Ce jeu est issu d'un tutoriel, il a été réalisé en moins d'une heure avec Unity.

Vous pouvez suivre le tutoriel ici : https://upln.fr/coder-le-jeu-les-tours-de-hanoi-en-moins-dune-heure-avec-unity/

Les Tours de Hanoï est un jeu de réflexion mathématique qui consiste à déplacer des disques de tailles différentes d'un piquet à un autre, tout en respectant certaines règles.

Le jeu se compose de trois piquets et d'un certain nombre de disques de tailles différentes empilés sur l'un des piquets, du plus grand en bas au plus petit en haut. L'objectif du jeu est de déplacer tous les disques vers un autre piquet, en utilisant le moins de mouvements possible et en respectant les règles suivantes :

  1. On ne peut déplacer qu'un seul disque à la fois.
  2. On ne peut placer un disque que sur un piquet vide ou sur un disque plus grand que lui-même.
  3. On ne peut pas poser un disque sur un disque plus petit que lui-même.

Les Tours de Hanoï est un jeu de réflexion qui nécessite de la patience et de la logique pour résoudre le puzzle, en trouvant le meilleur ordre de déplacement des disques pour atteindre l'objectif avec le nombre minimum de mouvements. Ce jeu est souvent utilisé comme exercice pour développer la pensée logique et la résolution de problèmes chez les enfants et les adultes.


https://pareinjeanphilippe.itch.io/tours-de-hano

Thanks

very good game and good concept

thanks

Good job

Very good art work, good job

Good simulation...

Thank you

A good surprise, a nice game where you can feel the work done, just a note about the limitation, I did not understand what the score is for. 

But a big congratulations for this project

Good surprise, a good game, catchy music and I loved the stop effect of the music; a very good idea to play with the pitch!

Good game, the idea is good and well thought.

Lacks a bit of animation in the characters but it's a very good base.

Very good game that combines with accuracy the 3D and 2D and the use of bilboarding. The theme is respected

Good game, a very good bass. Congratulations

Good game, a very good bass. Congratulations

Nice realization, a good game but not at all in the theme of the gamejam. 

Thank you

Thank you

thank you

Thank you :)

Thank you :)

It lacks a page of explanation, difficult to understand the way to play, but it is a good start.

Good game, but we really need to add a menu at the end of the game, a page explaining the rules would not be bad either. Congratulation, graphically it's perfect !

Good base with still some bugs, it makes me think of monkeyball

This is a very good start, pressing the E key is not necessary, the principle is very good

Very good game, simple to understand and very efficient, a very nice project in adequacy with the theme and the limitation of the game jam.

Good concept, but hard to understand the purpose of the game, for the warmth theme it's ok, but I didn't understand the use of the limitation?

Difficult to understand how it works, it takes several tries before understanding, I did not understand where is the limitation? But it is a good base, congratulations

A good slap, great graphics, great music, right in the theme. What more can I say, I enjoyed playing this game!

The only small drawback is the use of the score constraint I find it a little weak, but frankly congratulations for this game that deserves to be continued with many more dishes on the menu!

Not bad at all, but you get bored pretty quickly, I had a little trouble understanding the concept at first. But the fact of increasing the size of the flame brings what?

I myself participated in this jam (The flame) and I know that it is not easy, so congratulations for this beautiful project.

I myself participated in this game jam (The flame), and I used a similar concept but on a 2D platformer, good work, it lacks a little presentation but it's not easy in so little time!

Congratulations for this project !

very good, the graphics are top, the sound too, the gameplay interesting, only downside I did not understand the relationship with the theme of warmth, but for the limitation of the score it is well found!

(1 edit)

Bonjour voici un jeu que je viens de développer en moins de 48h, il s'agit d'un clone du célèbre astéroïde. 

Ce petit projet servira de support à une formation que je viens de réaliser.

Le but du jeu est simple:

  • Vous dirigez un vaisseau spatial dans l'espace, et vous devez détruire un maximum de météorites, ces derniers se divisent en deux morceaux lors de leur destruction.
  • Un ovni passe et vous permet de récupérer plus de point, attention si il entre en collision avec une météorite alors il explose.
  • Plus le temps passe , plus les météorites sont nombreux.

https://pareinjeanphilippe.itch.io/asteroid-clone

----------------------------------------------------------------------------------------------

Hello here is a game that I have just developed in less than 48 hours, it is a clone of the famous asteroid.

This small project will serve as a support for a training I have just completed.

The goal of the game is simple:

  • You direct a spaceship in space, and you must destroy a maximum of meteorites, the latter are divided into two pieces during their destruction.
  • A UFO passes and allows you to recover more points, be careful if it collides with a meteorite then it explodes.
  • The more time passes, the more meteorites there are.

https://pareinjeanphilippe.itch.io/asteroid-clone

Merci, le tuto arrive