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A member registered May 08, 2021 · View creator page →

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The glitching of the terrain is something that I noticed happens a lot on the OpenGL version of the game. On the Windows version it is not that bad. I have no idea how to fix this and this is far from the only issue I had while using the Unity Terrain. The lighting issue is mainly down to the materials/shaders I used as they don't show you where shadows are so when you enter one it only affects the plane. The view distance is intentionally turned a bit down, as I wasn't sure how performance intensive Unity Terrain are. I was planning on adding a setting for this, but I didn't have time.

I am not sure what happened with the text on your screen. I configured the Canvas for 1920x1080 so your resolution might not be the same.

I am sorry I delivered something so glitchy but I started work on Friday and I really wanted to finish this game idea that I had.

Thanks for rating my game!

I rated yours and left you a comment.

Thanks for rating my game! 

You pixel art was amazing!

Really good pixel art! Very inspiring!

I was amazed by how well the portals worked. I didn't experience any issues with them, and I was surprised because most games struggle with portals, especially in game jams, but yours was good! Great Job!

Really nice game! It felt really polished! Great work!

Great game! Very polished!

Oh thanks a lot for letting me know! I am thinking of using them for a future project.

It was a puzzle in this puzzle-room game. It was, if I remember correctly, the last puzzle.
https://itch.io/jam/brackeys-11/rate/2535041

The whole game wasn't revolved around opening locks, but it was essential to beat the game.

Overall, amazing submission! I rated your game and left a comment!

Thanks for rating my game, and good luck!

I rated your game as well. It was really original! I also left you a comment with my thoughts.

Thanks for rating mine as well!

Rated and also left you a comment! 

Thanks for rating, and best of luck!

If I had a nickel for every time I played a game in this jam, where it was essential to know how to open a combination lock, I would have 2 nickels, which isn't a lot, but it is weird that it happened twice...

The game is probably perfect. I can't find a thing to point out, or suggest something to be improved. 

Amazing job! 👏👏

I have also played your game a couple of days ago, I left you my opinion of it on your game's page.

Hi, I have already rated your game and left you a comment. Thanks for commenting though!

Really unique game! And the game mechanics where good. I think that the only thing holding back the game would be how unpolished some things were. For example I found it a bit hard to use each ability as the lemons were moving quite fast and had a small hitbox. Adding on that I found a bug, i could use the dig ability before unlocking it. That is something that you might want to look into.

Despite that I enjoyed the game and it was very creative!

Fantastic game! Probably the first game I have saw in this jam that made **all** the assets inside the duration of the jam! Amazing! And the game was pretty solid.

The only complain I have is that the bouncy slime bubbles were a bit too sensitive and as a result, very unpredictable. 

Besides that, I am amazed and good luck with the results!

I checked it out! really good game! i left you my full opinion in my comment, go check it out!

Thanks fro rating mine as well!

Thanks for rating my game!

I rated yours and left you a comment!

Very intresting game! I got a bit confused at the start with the way the player moved, because I was pressing WASD and nothing happened. 5 seconds later I figured I was stupid and it all went good from there👍. The puzzles were good. I found the dark levels hard but I figured them out eventually!

Really solid game!

Rated and left a comment as well!

Very polished and good looking game! The sounds were really nice and the controls great to use! 

The only thing that I would change would be the difficulty of the game, as I found it really easy to get more lives than I lost making it hard to lose, so there is need some need for a bit of balancing. 

All in all I reeeally liked it! Good Job!

Thanks, yours was amazing!

Done :)

Really nice art direction, it was very inspiring!

I really liked  your game! The puzzles were really enjoyable!

Really polished game, and the puzzles had very consistent difficulty. Also the house looked pretty nice, but maybe next time divide the rooms more, as the whole house felt like one big room

The game felt very retro. It reminded me a lot of old, low poly, Nintendo Ds or ps2 games. The art direction was really good and I like the music a lot.

Overall really great, I liked it a lot!

Funny game, made me laugh :) I dont think i won (based on the last screenshot with the white door), but still very enjoyable!

Hi, I already played your game 2 days ago, and left you a comment. 😊

I played your game and I really enjoyed it Thanks for rating mine as well, best of luck!

Really nice atmosphere! I liked the lighting and the pixel art, but I loved the piano music in the background.
I stumbled upon a bug where the camera moved faster than the player in one of the rooms, leading to many forced deaths, but I saw that someone else spotted that before so I answered you there with what I think the fix for that bug is. 

Two more minor things that I think can be improved would be the player controls as they felt a bit wierd (for your future games definitely take a look at mid-air movement more) and i also think the speech boubles where a bit small.
Again these are minor adjusments that I would make, but definitely not something that hindered my playing experience, they were just some tips to keep in mind.

Overall the game was pretty nice,  and I enjoyed the story very much!

I stumbled upon the same bug, and I don't think it has to do with the version of the engine that you are using. I think it has to do with the way you calculate the speed of the camera moving up. As it is now, you are making the camera move a certain amount each frame, and the issue arises when you send the game to a different person and their system supports the game in a higher frame rate. So, if they play with double the fps, the camera will move twice as much in the same amount of time. To fix this, you will need to multiply the speed of your camera by your delta time. Delta time is the time that has elapsed since the last frame. This way, you will have consistent results regardless of the software.

Here is my game incase you have time to play it:
https://itch.io/jam/brackeys-11/rate/2535403

I am trying your game out now!
Here is mine: https://itch.io/jam/brackeys-11/rate/2535403

Here is my game! Hope you enjoy it!
https://itch.io/jam/brackeys-11/rate/2535403

Hi, thanks for trying my game out! i rated yours as well! I also left you a comment, go check it out!

(1 edit)

Really nice and simple game. Loved the voxel art! What software did you use to make it?

Edit: How did you manage to get so many ratings? I am asking because I am really struggling to reach the 20 minimun required and I think it would be a shame to not get a place after all this time.

Haha, your game was also hard for me to play, as I also get easily scared! For that reason I decided to make a horror game for the first time.

I also find it kind of ironic that we both made a horror game, besides how scared we become because of them, haha!