Thank you, I'll consider making a post-jam update but no promises.
Panda
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This game is good but there are a few issues I found which range from mild annoyances to making it unplayable. The platform section is the only section I have exclusive issues with as it's unclear at what point you have left the ground when jumping. To improve this I would recommend an implementation of coyote time. I was unable to complete the platform level as I started falling through the later ones. The platform section could also be made more enjoyable if you were able to make the player move with the platform instead of requiring walking to catch up.
I like the somewhat jarring visual style and the save system along with the cube puzzle and the riddles.
Sorry if you found this comment to be too critical, I am just trying to give you some advice.
We made a puzzle platformer but it could do with more puzzles: https://itch.io/jam/brackeys-11/rate/2517694
https://pandaking976.itch.io/jam-on-toast
This was my first Brakeys jam and 3rd jam overall, the game turned out less polished than we'd hoped due to poor communication but that's ok as we can learn from it next time :D
Feedback would be appreciated.
Thank you, the simultaneous jumping and reality shifting was https://hyru1e.itch.io/'s idea.
I'll play your game before the end of the voting period :)
This was shockingly similar conceptually to our game but took the concept in a different direction and with more polish. is it intentional that you can jump into floating exits sometimes? Also I found the player was difficult to control and the forest dimension sprites blended in with the background to much. Despite this criticism I still think you did really well :D