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OVERTIME

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A member registered Jun 11, 2021 · View creator page →

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Thanks for playing! Yeah the credits button doesn't work, it's not just you haha. Didn't have enough time to make that in the end. The enemies and arena are definitely something that can be improved I agree, if I end up working on this more that'll be the first thing (besides the credits button) that I fix! Really glad you had a good time with the game otherwise!

Thanks a lot for playing!

Thanks for playing! This time around it was just me working on the game, all the assets and code were made within the week but bought and paid for with my sleep schedule haha. Yeah stomping and knocking the enemies around would be a really cool feature and definitely add to the weightiness of the player character, something to add if I develop this game further! Really glad you enjoyed!

Thanks for playing!

Thanks a lot for playing! More enemy variety would definitely have been awesome, but I just had to make cuts to get the game done on time. I tried to compensate by giving the base enemy some complex AI, but I agree that sometimes it's not enough. In any case I'm glad you enjoyed, and thanks for the great and in depth feedback!

Thanks for the feedback! Performance was definitely a consideration but I ended up just not having enough time to add GFX options, which is a shame. Thanks for checking it out anyways and I'm glad you had fun with it!

Thanks for the high compliments! I agree that the enemies can get pretty difficult to see, that's a design lesson I'll take to the next game. Glad you enjoyed it otherwise!

Thanks alot for playing!

Thanks for playing! The tetris piece move and rotation mechanics in the menu were really fun to implement, glad you liked them!

Thanks for checking the game out!

Thanks for playing! I really focus on presentation so I'm happy thats not been going unnoticed!

Music goes hard, the graphics and lighting is polished, and the game idea of exploring the place before escaping is awesome. Had trouble navigating the spike traps. Good job!

I really like the style this game has going! The clicking of the register needs to be classified as some kind of illicit drug because I CANT STOP CLICKING IT! Really nice job distilling the act of manning a cash register into some distinct and entertaining mechanics, great job!

The whiteboard is sick and a unique game idea. It would be cool to see some variation in what your reparing but good job for a gam jam!

I like this game's core mechanics' they're executed really cleanly! The items giving you more breathing time between cycles and the fishers icnreasing in numbers creates a pretty fast paced game environment that I find myself enjoying! One minor issue I have is that at night I found it a little tricky to see, other than that though this is a pretty solid experience! Nice work!

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The game looked so cool that I updated my graphics driver to play it and it did not disappoint. The graphics are awesome and the game idea is neat. Great job!

The voicelines and physics in this are pretty funny! I'm pretty sure I caused more issues that I fixed by absolutely trashing the building lol. I agree with Mcalmic, making resolving issues a minigame would take this game to the next level! Other than that I think this game executes an idea pretty well, nice job!

Nice and simple platformer,  using wind as a force to help and harm the player at the same time is a really interesting mechanic, reminds me of that set of levels in Celeste! The boat rocking was a technically really cool effect, although I wish it were toned down just a bit because it made some of the jumps a little harder. Other than that small complaint I enjoyed this game, nice work!

I love the ridiculousness of this game. Got me hooked for a while. The effort on the monologue is really impressive (but the skip feature was appreciated).

Super polished! Including a tutorial is CRAZY in a game jam, really appreciate that! These kind of frantic task games always spike my blood pressure (in a fun way lol). The graphics are super clean as well, nice work!

Woah the art here is crazy! I'm actually super interested to see how you're rendering those circular inversions! Sound design also works really well. The controlled jumps of the platforming, once understood, really informed me of where to go! Figuring out where to go was also pretty great, it felt exploratory rather than confusing. Really nice job! One of the best submissions I've seen this jam!

The main mechanics here work really well together! I like how unweildly you become eventually, making it tricky to navigate, those grey blocks especially are a great idea to impede movement! I got a 4x4 but I don't think the game recognized it, which is unfrtunate but I still got the idea of the game and really liked it! My game also includes some of the tetris pieces as mechanics, so I applaud you for implementing moving them like this, it can be deceptively difficult, really great work!

Made me jump thats for sure. Pulling off an actual scary game in a week is impressive. Would love to see what other features you were looking to add. 

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Really nice art and SFX! I like the style. Some of the platforming was pretty tricky but eventually I got the timing down for those jumps which felt nice to execute. Mechanics made sense without any tutorials which is great! Nice job!

Very balanced feel to the game. Good attention to detail for a game jam where the burrowing animation stops playing when going under the metal part. Would have loved it to keep going! (unless I missed something)

Graphics in this are great! The game holds a nice style all the way through. At first I didn't understand that the trajectory was affected by the rain, but once I figured that out it became a lot mroe fun! I can see inspiration from games like jump king, nice work!

For a first game this piece implements quite a few important game design practices, like the length of a jump hold influencing the amount of time a jump lasts. Really great effort on display here, especially with the art and music, this is leagues above the first game I ever made haha. Nice work!

Very funny and charming idea for a game. Couldn't figure out what the coins did and hard to get past 2 minutes. Simple mechanics but some interesting tricks to use. It would be interesting to see how you would expand it with more features.

Controlling the cube is pretty fun! I like the gameplay it can be pretty addictive, but I'm not too sure as to how it fits the theme. Nonetheless this is a simple solid experience, nice work!

Haha glad you played long enough for that issue to pop up! A lot of the balancing and effects were playtested around the first few waves, because I figured people probably weren't going to spend too much time playing. Glad you liked the feedback and hit effects, those were pretty fun to make! Thanks for playing!

You mentioned a lack of time at the end of your game, but despite this I can clearly see the vision for the game, and it's mechanics / strategies are fun at their core! Running around micromanaging the line while the storm is raging was a really fun experience, and at the end of the day that's one of the most important things a game can do! Great job!

The music in this one really caught me off gaurd, nice work with that! The chase sections were pretty fun, I like how you increased the players move speed to make it feel more frantic. I also appreciate the level designs forcing you into corners, or making the toys chase you to the toybox so they can all be collected quickly. That added a lot of variety to the game! All in all a short and sweet game, great job!

Thanks for playing! Yup the enemy telegraphs and color are something I really should have caught when playtesting, definitely something to improve for next time. Glad you liked it!

Yup! Being able to absolutely unabashedly obliterate swaths of enemies was one of the original design goals I had, happy to see that has come to fruition! Thanks a lot for playing!

Glad you liked the look and sound of the game! I try to make my games have a polish to them but I usually pay for it with my sleep XD, really glad you liked the game!

Thanks! I've become a bit of a fan of the voxel style graphics, so glad that I could make them fit well into various style of game. Thanks for playing!

Woah! Persona menus are very high praise indeed :). Really glad you had a good time with the game, thanks for playing! 

Thanks a lot for the kind words! I put a lot of effort into making the animations feel right so glad that didn't go unnoticed. I tried to make the theme fit by giving the player some time between waves to do some inventory management / healing, but the time is so short I think it ends up being more stressful than the wave itself haha, definitely soemthing I could have done better. Thanks for playing!

Mine's a horde hack-n-slash inspired by Hades,  with an OST inspired by Ultrakill. I hope you guys like it :)

https://overtime-games.itch.io/hypermodder

Mine's a horde hack-n-slash with weapon upgrades and a breakcore OST inspired by Ultrakill. I hope you guys enjoy it :)

https://overtime-games.itch.io/hypermodder