Thanks for playing! Yeah the credits button doesn't work, it's not just you haha. Didn't have enough time to make that in the end. The enemies and arena are definitely something that can be improved I agree, if I end up working on this more that'll be the first thing (besides the credits button) that I fix! Really glad you had a good time with the game otherwise!
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Thanks for playing! This time around it was just me working on the game, all the assets and code were made within the week but bought and paid for with my sleep schedule haha. Yeah stomping and knocking the enemies around would be a really cool feature and definitely add to the weightiness of the player character, something to add if I develop this game further! Really glad you enjoyed!
Thanks a lot for playing! More enemy variety would definitely have been awesome, but I just had to make cuts to get the game done on time. I tried to compensate by giving the base enemy some complex AI, but I agree that sometimes it's not enough. In any case I'm glad you enjoyed, and thanks for the great and in depth feedback!
I like this game's core mechanics' they're executed really cleanly! The items giving you more breathing time between cycles and the fishers icnreasing in numbers creates a pretty fast paced game environment that I find myself enjoying! One minor issue I have is that at night I found it a little tricky to see, other than that though this is a pretty solid experience! Nice work!
The voicelines and physics in this are pretty funny! I'm pretty sure I caused more issues that I fixed by absolutely trashing the building lol. I agree with Mcalmic, making resolving issues a minigame would take this game to the next level! Other than that I think this game executes an idea pretty well, nice job!
Nice and simple platformer, using wind as a force to help and harm the player at the same time is a really interesting mechanic, reminds me of that set of levels in Celeste! The boat rocking was a technically really cool effect, although I wish it were toned down just a bit because it made some of the jumps a little harder. Other than that small complaint I enjoyed this game, nice work!
Woah the art here is crazy! I'm actually super interested to see how you're rendering those circular inversions! Sound design also works really well. The controlled jumps of the platforming, once understood, really informed me of where to go! Figuring out where to go was also pretty great, it felt exploratory rather than confusing. Really nice job! One of the best submissions I've seen this jam!
The main mechanics here work really well together! I like how unweildly you become eventually, making it tricky to navigate, those grey blocks especially are a great idea to impede movement! I got a 4x4 but I don't think the game recognized it, which is unfrtunate but I still got the idea of the game and really liked it! My game also includes some of the tetris pieces as mechanics, so I applaud you for implementing moving them like this, it can be deceptively difficult, really great work!
Haha glad you played long enough for that issue to pop up! A lot of the balancing and effects were playtested around the first few waves, because I figured people probably weren't going to spend too much time playing. Glad you liked the feedback and hit effects, those were pretty fun to make! Thanks for playing!
You mentioned a lack of time at the end of your game, but despite this I can clearly see the vision for the game, and it's mechanics / strategies are fun at their core! Running around micromanaging the line while the storm is raging was a really fun experience, and at the end of the day that's one of the most important things a game can do! Great job!
The music in this one really caught me off gaurd, nice work with that! The chase sections were pretty fun, I like how you increased the players move speed to make it feel more frantic. I also appreciate the level designs forcing you into corners, or making the toys chase you to the toybox so they can all be collected quickly. That added a lot of variety to the game! All in all a short and sweet game, great job!
Thanks a lot for the kind words! I put a lot of effort into making the animations feel right so glad that didn't go unnoticed. I tried to make the theme fit by giving the player some time between waves to do some inventory management / healing, but the time is so short I think it ends up being more stressful than the wave itself haha, definitely soemthing I could have done better. Thanks for playing!