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Optimans

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A member registered Dec 27, 2017 · View creator page →

Creator of

Recent community posts

This looked like an unfinished game: there are great artwork and an original soundtrack that make the game feel really good,but many UI elements are missing, the Purchase Apparel screen is always empty, only the Yellow Shirt sprite is present, the other tiles are empty...
Such a shame. I would love to play the finished version of the game

I played a while and I could reach at most half HP
One thing that made me really lose control is that *something* shakes, but it feels like the fireballs were rooted to the world origin (top left corner).
Great entry anyway, I like a game that tests my abilities, and great sound effects!

Best entry I played so far! The combat is really tight and well balanced. I would pay for a DLC!

I enjoyed playing this game, even if I couldn't give a high rating in the Theme Interpretation category.

I liked the art doom art style, the sound FX fits well. It has to be fixed the powerup menu: since you're always shooting, you basically always choose the center powerup being the default cursor position. Requiring a confirmation could fix it

A nice entry! Really polished grapics, UI and transitions

I really enjoyed my time playing this entry, nice interpretation and avoiding and destroying ships is a good mechanic. Excellent work considering is your first game jam!

I had a lot of fun with this game! In my second run I died even if all my surrounding structures were still intact...Maybe is a collision issue? Nonetheless, great entry!

I think that after you reach the point where number are too large, you are in a dead end: the useful operations are terminated and there is just lack of movement, or probably I'm just a noob at this game.
Also, why there is no music while actually playing? I think it is a waste to keep the song just in the main menu

I fixed it: I had some trouble exporting using the web. I made offline downloads options instead

The rope is quite broken even if I spent much of the time of the jam making it work... I guess we all learn from these jams.
I really don't understand that error...maybe next time we'll include a desktop build anyway just in case

If you pick up the manual Sailing for Dummies, your ship will go faster! A decision made last minute just to give some purpose to the pick ups.
We realized at the end that the character doesn't fit too well with the sand: they are basically the same color, but, well... Thanks for your comment! Much appreciated :D

Great entry! I really loved the environment.YOLOOOOOOO

Yeah, you're right, adding some sounds could have been a quick and substantial improvement... Thank you for playing!

Weird, you're the first one reporting this issue, I'm sorry. I googled the bug and it seems it's a itch.io issue, on Godot side the issue was fixed almost1 year ago. I can recommend using another browser or try opening the game in private mode

Hands down the best game I've played so far! I had that lovely "Ha ha!" discovering the staff power.
And I openly laughed at the final :'D totally wasn't expecting this quality

I pleasantly struggled to find it. It's perfect as it is

Really polished graphics, I'm impressed! The gameplay was lacking a but imho: the zombies were not aggressive at all and they were minding their own businnes. I didn't felt much of a challenge

Nice little game with a clear objective, weird camera movement tho

I really loved the survival challenge! It can be really improved with a couple more enemies. Couldn't find enough sand to give to the guy at the top right corner of the map, but I liked the experience :D

After you win the game with the knight, you play with the archer. I agree that it could have been a choice but I understand the limits of a game jam

I had some minor glitches like collecting the coins twice or the wizard shooting a flask even when just dead, but I had a nice time. Also, great idea making duplicating the gameplay with a second character!

Really nice experience! I loved exploring while killing enemies in the darkness, Nice idea the mouse-based light

Funny and simple concept, after learning the commands is funny to move around the map

PS: i imagine the stress of pushing the game 1 min before the deadline lol

I see a lot of effort in the battle system, with many parameters and space for strategy! A really good entry

We added a walkthrough to guide the players getting to the end, hope it makes it more enjoyable

You nailed the mood! I was constantly watching out from every side for FBI agents to show up

So simple yet so interesting, this is a really good experience!

Nice particles effect! A background even if static would make the game feel more complete. 

I like the powerup system, it's nice to have a progression system

The game is anyway really easy, the knockback make it really non competitive, this makes me think that is just for fun shooting ads to grandmas... fun but I'd like some more rules 

I felt a bit limited in movement, try to improve in order to reach more difficult green blocks. 

Speaking of green blocks, why am I supposed to fall to collected them?  Why am I supposed to fail/fall to achieve the highest score?

Nice little game! Good tileset and retro soundtrack
Seems like a zelda-like with the camera movements

I'd really like a minimap... I got lost multiple times trying to remember in which area I was. Moreover I don't think that the spikes should make damage to the enemies. The boss I faced took more damage from spikes than my strikes.

Great work anyway! Keep going