That's right, Islanders was the main source of inspiration for this project. Given that we only had 8 weeks, we decided against implementing a save system. We were well aware though, that this would be annoying. I hope you had a good time nonetheless :)
Oliver Leins
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Thanks a lot! Part of the problem is, that level 2 causes too many draw calls, since textures are not properly shared amongst 3d assets. That‘s a big downside of an 8 week development time with developers in the making.
In our second game Helios, we used what‘s called trim sheets to allow for many buildings being displayed simultaneously at little extra performance cost. However, this must be considered before starting development. It‘s a big learning we took from A Scholar‘s Tale.
Still it’s our fault and we’re happy that you take this into consideration. People can often be very rude when writing reviews, so we appreciate that a lot. All the best to you as well :)
Thanks for the warm feedback :) As this is a student project, all of the original dev team now works in different game studios, so we won‘t release any new updates for A Scholar‘s Tale. Hopefully, the issues won‘t occur again though. Level 2 is quite heavy on performance, indeed.
Anyways, thanks again and have a great day 🙌🏻
Hi srose399,
Thanks for taking the time to play Helios and for your feedback. As mentioned in the devlogs, this is a student project and most members of the team now work on other games by now. So unfortunately, we won't get to patch the game in the future. Nonetheless, we hope you enjoyed playing it even though the points you criticized are absolutely on point :)
Have a great day!
Hi Ruvon! I'm sorry to hear the download didn't work properly and I will contact itch support right away to ensure its functionality.
For the meantime, I've uploaded the build to my personal drive, so you don't have to wait: https://drive.google.com/open?id=14azeT4xTS-zpdSjAZoCljw7SkIgNhACa
Enjoy the game and have a great day!
Hey BlueFireYT!
I’ve just watched your video and I am glad you like the game. This is actually the full version, as we had to develop all of this from scratch in only eight weeks. Of course, that circumstance forced us to prioritize strictly, so we chose to go all-in on narration. Unfortunately, this also means sacrificing on other aspects such as better performance optimization, free keybinding and similar quality-of-life features. Nonetheless, it‘s good to see people enjoying their short trip into the depths of the book :)
Have a great weekend!