Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

KeTTLe

18
Posts
8
Followers
4
Following
A member registered Mar 13, 2021 · View creator page →

Creator of

Recent community posts

Thank you! I agree a cat panel would have been better.

Thank you!

Good fun, reminds me a lot of mz_eth's Smash Burglar.

Thanks! I honestly had no clue what to do for the background lol. I haven't encountered that in the web build, you should be able to maximise the window in the download.

Cool idea, and implemented really well. Feels very polished.

Loving that avant garde hyperpop aesthetic.

Thanks for the feedback, the debt scaling has been changed

Can you not put multiple images in one ZIP file?

Good art, good sound design. Gameplay was pretty fun too!

The background artwork is stunning! The sound design is really nice as well. I'm a big fan of these kinds of survival games, but as others have said, it's a bit difficult and relies heavily on RNG. Great submission!

Yeah, that was a concern when I was making the game. Thank you for playing it, and thanks for the great comment :)

Thank you! That x graph is tricky lol, originally all of the formula elements were independent but that would've been impossible to figure out.

Ha, thanks. Yeah, the math knowledge required was a bit of a concern for me when I was developing this as I thought nobody would want to play it, but I'm glad people gave it a go regardless. Yeah, I probably should've thought about adding some reactive tips instead of dumping everything in the cheat sheet :/

Glad to hear it, thank you.

Oh wow, thank you!

We do have a range around the player that the enemies can't spawn in, but we didn't implement an activation radius for the enemies, so they just bum rush you when they spawn in. We did want this to be a roguelike, so powerups were definitely on the table, but it just didn't happen.

Thanks! I agree about the core gameplay. The way we handled spawning enemies could definitely have been improved, as it doesn't give us control over how many spawn... and we HAD intended to give the portals/cheese a sound as you got closer, but didn't have the time (or patience) to implement it.

Thaks man! glad someone could recognise my work. Feeling good... cheers! hoping my deeds reach more people