Thank! I will test this point again.
Ogmus
Creator of
Recent community posts
Thank you for your comment!
It's nice that I liked the style and mechanics.
Regarding the square that you need to stand on in order to kill the enemy: according to the plot, for ghosts it is a seal that holds them and its destruction leads to his expulsion. For robots - vulnerabilities in the robot's defense system. In terms of mechanics, I added this element for a more subtle strategy in the game. One and the same puzzle, but with a different arrangement of the seals of death, can be played in completely different ways.
I will try to work out the visual part to make it more comfortable to play.
Regarding the departure of the game. Can be more? Did the game window close or what exactly was happening?
Thank you for the detailed comment!
I have been developing a game for quite a long time, and this is extremely necessary. I will work on the visual part so that there is no discomfort during the game.
It is very important for me that the game aroused interest, and the gameplay itself is "catchy". It's nice.
There are plans to implement various aspects of the mechanics, but for now I want to hone the gameplay on such a small example. In addition, I plan to increase the emphasis on the non-linear passage and the RPG element.
Hi!
https://ogmus.itch.io/spirits-and-drones
This is my personal game project.
As a fan of Shogi, I tried to partially implement a chess strategy as part of a game project.
So far, this is a demo version that I made specifically to show the essence of the project.
Your comments are very important for its further development. Especially interested in your opinion about the game mechanics. Since this is the heart of any game (in my opinion). In addition, I am interested in your opinion about the visual style of the game.
Your comments and criticism will help me develop the project.
Thank you in advance for your support!