The art is amazing and the game look polished. Very interesting mechanic, from what I've played it's the best take of the theme so far.
Numb Fabulist
Creator of
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You achieved to turn this idea into something truly entertaining. The detach physics with the weight make that you can't just grab everything and leave, you need to manage your gravity center, it requires some skill. And you shouldn't take all the updates either because you lost control of the turn. The design was perfect, congrats.
The voxel is awesome! althought is a bit odd to see it mixed with pixel art for similar elements (the player and the enemies for example). The progression scaled to wickly I think, It take me like 5 or 6 travel to get oxystone for the 2nd destination but there i could get enough to buy everything in the store with one travel. And when i get to the final location I die in less than a minute. But overall I had fun, its a very well executed game. Congrats!