lol there are so many fun jokes in it (and in the descriptions for the advanced counters) well done
not without text
Creator of
Recent community posts
I like the idea of this, and can see the potential for some fun ideas there. However, in my playthrough personally, there were a few bugs that unfortunately slowed down playing, so I didn't get through a lot of them. If the collision was fixed, it would probably make for a better experience. I also think the moving platform took too long to move, so it had me waiting a lot. I also think it would be helpful to make the mechanic intuitive by making a transparent overlay of the original platform layout. If there were more tutorials about how to utilize the lens, I'd have a more fair experience.
Nice levels! The only thing I'd like is an easier way to restart the level than going to the menu. But it's a great and simple idea, and the way of indicating which buttons open which doors, and where the portals match is very readable. It makes it easier to keep my train of thought to solve the puzzles.
This game has easy to understand rules, and it's somewhat straightforward to solve them, but it's fun seeing how I can connect them and where I can place them. I also really enjoyed the postscript at the end, which nerd sniped me for a bit before I stopped trying to solve it. The aesthetic also fits it well!
Simple but challenging! The style and concept of the matryoshka-looking statues are just adorable, and they provide unique puzzles. It's also nice how you can feel the difference in movement and screen view from each of them: that was nice touch. The main problems I had was that there was no undoing, which would be useful in cases where you can't see the screen entirely, and that the shape of the statues didn't fit the square collision box well, so there were some confusing moments. There were also some weird cases where the separation caused an overlap of statues. I also solved two levels in the exact same way, and I'm not sure if this was a mistake of duplicate levels or if there was some difference between them I didn't notice while playing. But all in all, great puzzle game for the time limit.
Nice and simple puzzles! I wish there was a separate option for controls, though: the main laptop I use only has a touchpad, which makes scrolling much harder to control, so I had to get an extra mouse. There were also some other movements where I had to move one of the shapes slowly before completing the level. Other than that, I enjoyed the creative puzzles, and how they fit together. It has a very nice style and it was very simple to understand.
Chaotic but fun! I realized too late that there were multiple solutions, but it's fun to play the puzzles as puzzles and as finding the most words. Unique mechanic, and the stretching and splitting complement each other nicely. The graphics could be polished further, but I enjoyed this set of puzzles.
Puzzles were simple, and I liked how the box sizing can be either helpful or obstructing. That said, some of them seemed too much like being careful where you move instead of solving a puzzle, and really only 2 sizes are needed to solve them, so it might be more interesting if it had levels that involved more sizes. The style is fun and creative!