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not without text

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A member registered Jul 12, 2022 · View creator page →

Creator of

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lol there are so many fun jokes in it (and in the descriptions for the advanced counters) well done

(spoilers in rot13)

fun game, though the mechanic of gur ohaal erobhaqvat orgjrra ungf frrzrq n ovg havaghvgvir, but the other parts were fun to figure out

got here from icely's video, very fun puzzle

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not a number



good concept and very simple, but the player could be less slippery. but all in all, good game

Thanks! I made it in Beepbox (beepbox.co), which is an online music maker. 

I like the idea of this, and can see the potential for some fun ideas there. However, in my playthrough personally, there were a few bugs that unfortunately slowed down playing, so I didn't get through a lot of them. If the collision was fixed, it would probably make for a better experience. I also think the moving platform took too long to move, so it had me waiting a lot. I also think it would be helpful to make the mechanic intuitive by making a transparent overlay of the original platform layout. If there were more tutorials about how to utilize the lens, I'd have a more fair experience.

why isn't this a soft block

Nice levels! The only thing I'd like is an easier way to restart the level than going to the menu. But it's a great and simple idea, and the way of indicating which buttons open which doors, and where the portals match is very readable. It makes it easier to keep my train of thought to solve the puzzles. 

i'm talking about the 10th and 12th levels, and they seem to have the same things, but i'm probably missing something

This game has easy to understand rules, and it's somewhat straightforward to solve them, but it's fun seeing how I can connect them and where I can place them. I also really enjoyed the postscript at the end, which nerd sniped me for a bit before I stopped trying to solve it. The aesthetic also fits it well!

I love the simple mechanic used here, and it wasn't too easy but not too challenging either. Nice style too: the theme fits the puzzles well.

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Simple but challenging! The style and concept of the matryoshka-looking statues are just adorable, and they provide unique puzzles. It's also nice how you can feel the difference in movement and screen view from each of them: that was nice touch. The main problems I had was that there was no undoing, which would be useful in cases where you can't see the screen entirely, and that the shape of the statues didn't fit the square collision box well, so there were some confusing moments. There were also some weird cases where the separation caused an overlap of statues. I also solved two levels in the exact same way, and I'm not sure if this was a mistake of duplicate levels or if there was some difference between them I didn't notice while playing. But all in all, great puzzle game for the time limit.

I like cutting things close I guess, lol, and yeah I don't know very much about making sokobans where the blocks are different sizes so there are quite a few bugs. I tried to fix as many as I could in the time given!

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Nice and simple puzzles! I wish there was a separate option for controls, though: the main laptop I use only has a touchpad, which makes scrolling much harder to control, so I had to get an extra mouse. There were also some other movements where I had to move one of the shapes slowly before completing the level. Other than that, I enjoyed the creative puzzles, and how they fit together. It has a very nice style and it was very simple to understand.

Thanks! Yeah it could be faster, I'll try improving that after. Glad you enjoyed it!

Chaotic but fun! I realized too late that there were multiple solutions, but it's fun to play the puzzles as puzzles and as finding the most words. Unique mechanic, and the stretching and splitting complement each other nicely. The graphics could be polished further, but I enjoyed this set of puzzles.

Puzzles were simple, and I liked how the box sizing can be either helpful or obstructing. That said, some of them seemed too much like being careful where you move instead of solving a puzzle, and really only 2 sizes are needed to solve them, so it might be more interesting if it had levels that involved more sizes. The style is fun and creative!

the fun thing about the level is that people who are not experienced in sokoban will get a faster and less cumbersome solution, and people who are will get the more cumbersome solution, the opposite of normal levels

wnnralcome buck

it's not clear who won though. my picture makes it clear

Image

a... mi pakala. mi pali ala tawa musi ni lon tenpo poka pini. ken la mi ken pali tawa musi ni lon tenpo kama, taso mi o pali tawa ijo MUTE (musi Lingo, musi Baba Is You, musi that's how i roll, musi that's now my role, musi TURQUOISE, ijo ante): nanpa tenpo la nanpa ni li suli SULI a

copy but adjacent

yep! going to work on both of my games after this

ah, sorry. i'll make that clearer after the jam ends. but thanks for playing it anyway!

btw i have another game i made for this year's game jam, check it out

haha lol, yeah i wanted to separate the players into "people who are skilled in sokoban" and "people who are new to the game", but privileging the SECOND group

pona a! lon tenpo kama la mi pana e toki pona pi musi ni

how did you solve it?

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really nice puzzles and idea! only problem is you can't see which direction jiji will fire.

oh also, i can stack the left-turn things on top of each other, which is how i cheesed the bonus level


as someone who makes baba is you custom levels, when seeing the title i immediately thought "jiji is defeat"

well this was made in 36 hours ok

oh that's what it is? i always thought it was just a circle that just animates circling around the bird

to be fair, i put on the title screen and in the description to use the number keys

oh oops, fixed

... which you can do. turn one of the blocks into a target, the other into a pushable block, then turn the target into a pushable block again.

voila! two pushable blocks stacked on each other

(the [2] is stacked on the [1])

oh you should use the top row of numbers, not the numpad.

if that's not the problem, i have no idea what's happening

obviously not good with creativity (a lot of a stretch with the theme) but good difficulty and puzzles

of course, this is scratch

good graphics, but it's hard to know where you are if you can't see yourself. maybe if it was tile-based then it could be better. also it's unclear how long you can move after being spotted, a countdown would have helped