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nitrofurano

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A member registered Sep 12, 2014 · View creator page →

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you're joking, right? :S

where clipnote saves files? (folder/directory)

(1 edit)

wine is a runtime compatibility layer that allows windoze apps running on gnu/linux (and osx, etc.)

how can we purge all thumbnails from the opening screen?

is interoperating with furnace tracker (import, export, conversion, etc.) planned for soon? would be cool for productivity because we could ouse the best features from both efficiently

sad we need to run it on wine... (better than nothing anyway..) - are there native gnu/linux versions to be released soon?

more likely to run on mono than wine - now it doesn't run on either of them... .:(

how can we run it on gnu/linux and on macos-x?

amazing!

i only found and read these comments now, sorry about... runs perfectly on gnu/linux! :) (as i mentioned at mastodon weeks ago i think... :) )

no gnu/linux builds, so i'm trying to run it on wine... is 2 fps a decent frame rate? o.O

consider porting it to ps1 when possible! ;) 

cool! and thanks! :)

looking forward for a "squeezed" ecs a500 version! ;)

thanks for sharing! (i forgot reading they are all sample-based, i was expecting fm patches! xD)

we need to use some tricks for making aga games on amos

i don't knokw if Unity is a good choice (even considering you could make GNU/Linux and OSX builds too), i think Unity is too bloated, specially for this kind of game - maybe Python-Pygame, Lua-Löve, etc., would be better?

really cool seeing games made on Amos here at itch.io!! ;) - btw, as it seems to be using ecs screen modes, maybe this game would run on cdtv as well?

AmiGameJam 2023 community · Created a new topic well...

let me see if i can make an rpg on amos... :S (i never did it...)

for msxdev compo it was, but eventually i might improve it (like adding sound and etc.), i just don't know when...

it seems that it doesn't run on Wine... (on GNU/Linux)

the development is still very in the beginning, it still has no events management, no bgm, etc...

made on godot? plz consider sharing more builds, like for gnu/linux... 

at least i can see it fine: https://abel-beltran.itch.io/gupptune 

exactly! thanks! :) 

thanks! long time i don't submit anything here at itch.io, and forgot almost everything as well! :D 

i submitted right now, but i can't find it - how can we see them?  (it's terrible when we have adhd... :D )

Swordquest Airworld would be really cool! ;) 

thanks!  :) 

the character set named as speccy.char is from zx80 and zx81, not zx-spectrum - zx-spectrum is ascii7 based (undercase and everything)

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a rotação da nave podia ter um movimento mais suave como os usados nos jogos de arcade dos anos 80 e 90, usei isso num dos jogos que tenho cá no itch.io, o código é simples

Sergio Moro simulator? where is Tacla Durán, Banestado, etc.?

snibbetracker community · Created a new topic stuck on wine

gets stuck on wine, and i can't find a native gnu/linux version as well

thanks! only now i'm seeing this message, shame on me! :D 

thanks, i'll take a look - btw, the link you shared is a 404 page, do you have it hosted somewhere else too?

thanks! :) 

you're welcome - i don't know how possible is to read gamepad and keyboard simultaneously in a similar way (just like konami games for msx) - the keypads i tested were those generic usb from chinese bazaars, working fine on https://gamepad-tester.com/ 

really cool, but how can we play it? (i got no interaction from gamepad or keyboard)

where did you make these games? amos? blitz-basic? assembly?

thanks! :)  (btw, i only tried native gnu/linux versions of atom and vscode/vscodium )