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Nicmaty

53
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A member registered May 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you for this huge feedback. The recommendations are great and we are looking forward to implement them after the jam and polish the game to a final state. We though that it could look nice when we chance the graphics then in a pixel artstyle to give a more retro arcade feeling when you play it. Thanks again for your kind feedback and the linked Video, it will help me in the future ^^

Danke man ^^

Great, we survied 4:19. Thanks for the consturcked feedback. Its nice to hear that you got so far ^^

Thanks for the nice feedback. Yeah the baclground is a little bit scufft, but we happy that you had fun playing it ^^

Thanks for you great feedback. Vampire Survivor is a wonderfull game. It was the first that came us to mind. I admit, the Background was really rushed in the last minutes, but nice to hear that it was fun to play ^^

A really nice interpretation of the game snake with that theme. Its fit the theme pretty well and the snakes are quite sweet. So i had a good motivation to make them happy. The sound design is simplistic but the game in generell is not that comlicaded and fast to understand. Its snake.

More snake variants (wich need different food) or powerups to remove blocks would be a nice addition i think. Good work ^^

Its an interesting game concept. I like the idea that you have to create the level for your self to pass them. But i dont really see where i collaborate with the AI. The dash feel great but the jump is pretty clunki. Some times the robot can jump to block hight and some times not. I think it would be a nice addition when your placed blocks would save after you die. At some point it was quite frustrating to put the same block over and over just because i cant hit a important jump.

I see some parallels to the game Vampire Survivors and i love it. The spin animation from the pickaxe is a nice little detail wich really polished the game. That the exp from the mobs level the player and the player level the AI by mining is a cool way to underline the collaboration between the AI and the human. Nice work ^^

This game is really poetic. The color pallet gives the game a really nice dark and deep atmossphere. The story is short but very intensive and fit the theme well. I love the artstyle and the overall idea of chad, escaping with an AI. Really nice game ^^

Thank you for your kindly Feedback. The use of R sound interessting, but i had the fear that if you miss klick, that you restart the level, even when it's not your porpus. Next time i will set more time for music :)

Thank you alot, for you nice Feedback. Music can be really stressfull, i agree :)

Thank you for these warm words. Next time i try to put music in aswell : )

Thanks, good to know it helped :)

I understand, mine also not xD

I like how the game works with different grays  in the level and also in the players sprite. The concept is amazing and fit the limitation pretty well. I really enjoyed exploring and completing the levels :)

The soundtrack is a banger. I like the minimalistic artstyle but i can't really see the use of the limitation here. It would be cool when the player can be damaged by the bombs to. And a lifebar for  the player could help a lot.

But overall a pretty polished nice game, with an amazing soundtrack.

Playing this game was pure enjoiment. The artwork, amazing. The Soundtrack, amazing. The generall atmosphere, created with the cavesounds and the soundtrack was realaxing and chill. Only one little bug i found:

When i collect the light in a room and restart the room, the counter for the collectet light will not be refreshed and i have still the same amount of light.

Lovly game, i enjoy it a lot. :)

The soundtrack is pretty catchy and i like the art of the character and the boomerang. The title is pretty long but also pretty accurate. The limitation is well used but i wish there where more darkness. Maybe the boomerang is some sort of light source and the rest of the screen is dark and there are some obstacles or even enemys you can't see. 

Overall a great game with much potential :)

I like the concept with the mirrors and that some enemy are using them to attack and defend themself. The artstyle is amazing and the sound is simple but nice. The projectiles making the screen pretty chaotic but also really fun and challenging. Nice work :)

The art is amazing. Some level where pretty hard, but where a nice challange. The idea and sound design is just great. More level  and this would be an amazing full game.

The jumpscare killed me.

I love the artstyle and the soundtrack creates a great atmosphere in the game. The use of the limitation is pretty deap and smart, i love it.

The character is pretty sweet. I like the concept and the fact that your have to keep an eye on the ghost. The Artstyle is simple but fit pretty well. I had a lot of fun, exploring the levels and solve my way out. Good work :)

I like the reflections in the water. The concept you waned to make sound really interessting. I like the idea that your own reflections from the mirrors are your enemys and it fits the limitation pretty well. It would be nice if you could add some sound, like rain to underline the dark atmosphere and get the AI to work.

Nice game. I like how you take a old game concept and refreshed it with the limitation :)

Sometimes the ball release was a bit to fast for me. But the rest was really fun.

Good idea. I changed it right now :)

Thanks :)

Thank you for the great feedback. I implementet a Restart Button, when you press the ESC button a pause menu should open. But unfortunatly when you press ESC in the Fullscreen, the Fullscreen exit and the menu don't open.

You have to collide with the lantern to collect it, when you have enough coins.

I was really suprissed when the pumkins starts getting alife and attacking me. I like the basic idea and the graphics also pretty nice. You could'nt really  attack upwards with your weapon and the dash was much more effectiv then a basic attack. If the game gets further developed, with some more plants and upgrades for the player, i would love to play a finished version :)

Great Game. I really like the snow effect when you walk throgh it. The graphics are just amaizing and the gameplay is fast and fun. It would be nice if there is a better indicator when the player gets damaged, and for the future maybe a random map and some variation in the snowmanns. Like small and fast snowmanns and bigger and slow ones, with more health. But overall a amazing game :)

Thank you for the suggestion and the nice feedback

It looks pretty interessting. I like the graphic style, but the background is a bit to blurry for my opinion. Sadly there is no sound or music. I was a little iritated when i started it, because i don't know what i have to do. The inventory works really well, and the harvesting from resources are nice as well. Sadly i couldnt find out how to build stuff like the pickaxe and ther are no more resources in the game, after you finished the first room. I think is game is unfinished, but the main idea looks interesting. A few more resources and rooms and a clear goal, and this game could be really interessting, without the bugs.

Thanks for the Feedback 

I LOVE the artstyle. The game is just beatiful. The music creates beside the art a great atmosphere and the gameplay is nice and relaxing. The only critik i can offer is that the pumpkin would be cuter if he has some sweet animations, when you charge, bump, roll and so on.

Thanks for the great feedback. Your ideas sounds really interesting and i will try to implement them :)

Thats how it should work.

Thanks. It is just a short prototype, but maybe i work on it more in the future. :)

Thats strange. When I tested it, everything works fine. But thank you very much for the feedback. I look again if i can finde and fix this problem