thank you!! i'm really happy people keep finding it. i've been thinking about it a lot recently ever since my neighbors put up their giant yard skeletons, actually. maybe a sequel is due? hmmm
Nicky Flowers
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been working on a little zine, having a blast doing so, Decker is the future, etc. i'm testing it out as a playable thing on my itch page and i'm noticing it's like, wayyy slower than how it runs in native Decker. for example, on one card i have a 'sleep[]' function that lasts about 4 seconds longer than it should.
i have a lot of audio clips among everything else, which has made the size of my deck around 1MB. i'm wondering if that's large for a deck and if it could be part of the sluggishness. i dunno! maybe someone's got some optimization tips for me? anyway have a good one
sorry about the loud shuffling noise! there's no animation missing or bug with the audio. i'll level with you–i'm not very good at programming yet and i mostly tested this on my DMG without headphones. it's not too bad that way. with headphones, i just turned down the audio since it's not that important to the program. i would recommend doing this (again, sorry, i know this is not ideal lol)
more info if u want: basically you only have tap the D-pad once or twice to seed the card RNG and hit A to pull a card/stop the noise. if you want to pull multiple random cards, you don't need to shuffle again until after a hard reset of the console (or you start getting a lot of repeat cards). hope this helps!