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Nash (_nashset)

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A member registered Sep 09, 2023 · View creator page →

Creator of

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I absolutely love this game.
The style and presentation reminds me very much of playing rhythm heaven.
Although much like rhythm heaven,
I wish there was more of an auditory queue that telegraphed returned/consecutive strikes so i could play exclusively by ear.
However, the highway in the background does work as a quick/easy solution for a jam entry.

Its so fun that i wish there was more.
(or perhaps a scoring system for added replayability.)

It'd be so cool if there was a boss that introduced offbeats.
Or maybe even a boss that obscured the highway so you had to rely purely on rhythm.

Really solid work!

there's no fixed amount for any utility type.
however, the game will not deliver you a 3rd hatchet, spyglass, or crowbar.

glad to hear that i pulled it off

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If I don't already have something in mind,
ill usually go through the OST of other games and try to find instruments on my Casio CT-X700 keyboard that sound similar.
I try to stick to my Casio's pool of 600 instruments.

Most of ARSONATE's music was re-used from my previous project, ">HAL_4", which was inspired by Portal.
So I tried making my own "Portal music".

Sometimes i have some stockpiled scraps of music that I couldn't figure out what to do with.
And I just use those.

For "Do You Feel Your Regrets Mounting" in particular,
I bought my first guitar amp and wanted to use it for something.

freaky friday

-There is a 2 hatchet limit and a 2 spyglass limit.
keep 2 of each in ur inventory and you'll always pull something else.
-Host will never steal a spyglass unless he has a hatchet or arson to use it with.
-Host will never steal a hatchet unless he has a spyglass.

-Sabotage the fire extinguisher by filling the graveyard with redraws when possible. Always track the graveyard.

-On Normal mode, try to stay mostly even with the host because he'll begin cheating if you get too far ahead of him.

(1 edit)

on fair mode, pull rates are always equal between players. There is a 2 hatchet limit and 2 spyglass limit.

on normal mode, the host will start getting more advantageous pulls if the player gets too far ahead. 

freaky friday

be sure to wishlist!

thanks!

eventually

i kinda tell the camera to just:

"transform.position = Vector3.Lerp(transform.position, target.position, 0.125f)"

or something like that.
to make it easier, i just have deactivated cameras setup around the scene and tell the main camera to copy and lerp to their positions and rotations.

thx! i would love people to buy this game!

:D

💀

thanks for wishlisting!

oh does the itch version of the game not load on ur phone?

<3

(5 edits)

dude i kept like a caseoh bingo card around the height of Arsonate's popularity.
I think he played just about every other game in top-10 but Arsonate somehow.
Mind you, Arsonate was on the front page of itch at the time as well.
I'd be suprised if he suddenly found it at this point.

heyyy!
good to see you again!

it is.

this is true

thanks!

thanks very much appreciated. 🙏

thanks!

lmao

thanks for playing!
hope it wasn't too tense lol.

ggs thanks

>Me trying to make you explode with my mind.

(1 edit)

*cutely kills you*

(1 edit)

he's just a lil quirky

yea

nahh bro come on i'll get to it i swear! 😭

(1 edit)

Thanks!

*Disclaimer: This demo was built on top of the game jam version which is still available, but definitely not as good.

that's fair.
but you'll find out
IMG_20240825_013941.jpg (1170×1239)

thanks for playing!

🥚🥗

he's checking for spies.

ripoff roulette :)
/jk