Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Naddox

17
Posts
3
Topics
11
Following
A member registered Feb 13, 2016

Creator of

Recent community posts

Sounds good man! Hang in there, hard times will be hard, just gotta persevere and get on with your life! Hope everything works our for you!

Great set! keep up the work!

(1 edit)

Would you be open to someone gifting you GMS 2? It might fix alot of your controller issues. It can fully import GMS 1.4 projects.

Awesome, thank you!

Your nodes are awesome, love them all!

Awesome, Custom Scatter is the one I am really after but also want Brightness.

Can you repost these please? The links are not good now.

Im happy to say I was able to recreate your texture based on your screenshots, even though I don't have some of the nodes you used. Simply fantastic and very versatile, really enjoy that.

This is just a demo/preview of the full game. The full release isn't available on itch, have to get it from the creators patreon page.

So I have been using the new asset forge for a little bit now and here are a couple features I think could be useful

Click & Drag Selection - It would be very useful to be able to click and drag to select any blocks that contained within the selection. Maybe SHIFT Click & Drag select any and all blocks that are touched by & within the selection, where as default Click & Drag only selects blocks that 100% within the selection.

Group Naming - Since you can name groups with lua scripting, it would be nice if this was also possible by simply clicking on a group and then maybe right click on it for a list of options, like group properties.

Export Selection - Be able to select blocks within your project and export just them.

Export Groups by Name - Would be really cool if we could also say to export each group to their own file based on the group name

Scroll Wheel in Model Selection pane - Be able to use the scroll wheel to change which page we are looking at on the model selection pane. This would feel more natural I think and speed up workflows.

Woowho!

Sorry to hear about this Kenny. I would recommend looking to a Synology 2 bay NAS. You can set up a local git repository on it and have it running in RAID so data is backed up and then turn on whatever off-site backup syncing for redundancy.

If you do look into a Synology, I highly recommend the DS218 or any model as you can upgrade their total RAM.

Can't wait!

(1 edit)

Sure would be. I am currently in the process of recreating each one and saving them individually so I can export them individually. And I have added quite a few tiles, I'm at a little under 100 atm with more to go.

It would be awesome if we could group a selection of models so that if we select 1 it selects the whole group. This would be useful for people who make detailed models from multiple models that will be repeated in the entire build.

Hey everyone,


Been messing around and started working on some dungeon tiles for a top down type game just to get the hand of Asset Forge. Not complete yet but I thought I would share my progress. 



Downloads

Dungeon Tiles V0.1 - Zip file containing .model, and exported .obj