The soundtrack is outstanding!
N8master
Recent community posts
I played through this twice on my Analogue Pocket and DAMN what an epic game. I loved SMB Deluxe on my GBC when I was young and I love your SMBM with all the fan service after world 8-4. Holy cow, I hope you can squeeze even more content into it or do a successor with that engine to have even more levels.
Game Boy game of the year for me. Easy!
It's great because a device like the Miyoo Mini always fits in your pocket allowing you to play Connect even in a train or plane.
Glad to hear you guys enjoy it too. Unlike a platformer that you play once and "seen it all" afterwards, something like Connect can be played infinitely. Even if a certain puzzle comes up twice, nobody would remember it. For our human brains it's definitely as each game is a complete new run through and that's super cool.
Very good implementation of Sudoku. Good solution to "swipe" through the numbers with the shoulder buttons!
Cons:
- little annoying that B is the "proceed" button instead of A, since A is usually the default on Nintendo consoles (including SNES)
- after a puzzle is solved, it shows "done" which is nice but it feels a little unnatural not to have a button (or START) that is offered then to you to take you back to the title screen, instead you have to do it manually with the menu
(both cons are no real big issues though, just wanted to give feedback)
Pros:
- bug free and smooth
- appealing visuals
- great to be able to input newspaper puzzles in an empty grid
- the hint feature is fantastic!
What I miss:
- a way to note down numbers in a field that "might" be there, for example if I know in the top left square is either a 3 or 7, same applies to the field below it, I would love to be able to note them as small numbers in the field until I know for sure which number goes where... not so sure how I would implement this in a good way though
What would be a fantastic addition:
- auto-generated puzzles instead of "pre-made" ones... there are a few algorithms for this but I'm not sure how they'd be able to fit in an SNES rom but at least wanted to mention it :) pretty sure though that you thought about this by yourself already
Conclusion: Really an outstanding port so far, really like it.
Then I apologise, although it's pretty bad from a UX perspective to write "SOLD OUT" (instead of something like "Pre-Order") underneath the product imho but I guess this isn't your fault. :) Looking forward to your release.
Edit: Well, apparently they changed it now. Also I subscribed to the mail notification to get an alert when it's out. :)
And how can a digital (!) edition be "sold out"? Because that's what it says currently. I don't get it, why is this happening to so many games? Same with Shapeshifter 1 & 2. This way a few buyers enjoy them and then the game disappears from planet earth forever, which is a shame. I would have gladly purchased the digital version as well.
I followed you for a while on Instagram but I'm still surprised how much detail has been put into this.
The cutscenes are beautiful. The gameplay is like a "Donkey Kong Deluxe" with that nice twist of being able to use the helmet. The sprites and levels are very well made too.
I haven't played through the whole game yet since I want to wait for my Analogue Pocket to arrive to play it there but I couldn't resist trying out a few levels and I'm in love with this game already. Even the intro and title screen... amazing!
Just one tip for a potential update: Would be cool if you could pause the game with START.
Also two questions:
- Why isn't the file extension .gbc? It should be I guess.
- You can't provide a .pocket file, can you? Since you used GB Studio 2 and not 3. However if you ever can import it over to 3 be sure to do an export to .pocket as well since the Analogue Community will love this!
Greetings from Germany
Tarik
Use this one, works fine:
https://taisel.github.io/GameBoy-Online/
J = A
Z = B
ENTER = START
SHIFT = SELECT