Ahaha, much agreed. Thankfully now that I've found a dentist who takes my insurance, it's gotten easier. And thankfully I've not had additional emergencies. Some folks aren't so lucky, which is why I wanted to make this game.
MysteryCorgi
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Correct. As explained above, I am unable to get more Steam Keys until further notice. And even if I had Steam keys, I wouldn't be able to use them for bundles. Thank you for understanding.
EDIT: It appears I am unable to respond further to this. I'm guessing it's because this user has blocked me, but maybe I'm wrong. Either way, I wanted to clarify:
It is an unusual situation, so it doesn't surprise me that I'm the only one out of 14 developers in this bundle who encountered this issue. While waiting on Valve to get back to me, I tried to do research on the issue proactively. It was difficult to find anything concrete (as in: actions to take), as there's not much information for/about developers who find themselves in this circumstance. The most information I could find was about when the change was brought to light late in 2023. I only realized there was an issue thanks to the bundle bringing it to my attention. I feel just as blindsided as y'all do.
I have hit the limit of complimentary Steam keys for this game. Requests for keys specifically for this bundle were denied. Requests for keys for itch.io sales in general (non-bundles) were denied. Previous requests for another storefront were denied. Unless something changes drastically, I will not be able to get more keys for the foreseeable future.
I will do what I can to fix this and prevent similar issues in the future, but this situation has largely been out of my control. I'm trying my best, but this is all that I can do right now.
Moving forward I'd like to request that everyone be kind, or abstain from posting. Unfounded allegations, harassment, abusive language, and name-calling will be purged. If you cannot abide by that, please refrain from interacting with AIdol and its related pages and community.
Same here, I bummed out, too. It's just one of the issues I've run into post-launch. Unfortunately it appears to be a rare issue, from what my research has turned up.
If the key audit goes well I may be able to work something out for folks who got the bundle...but since it's currently a big unknown, I can't make any promises. But if anything changes I'll be sure to update everyone. Thank you for being so understanding!
Thank you for being patient! I've posted a new devlog with an update: Regarding Bundles and Complimentary Steam Keys.
Thank you for being patient! I've posted a new devlog with an update: Regarding Bundles and Complimentary Steam Keys.
Thank you for understanding! I've posted a new devlog with an update: Regarding Bundles and Complimentary Steam Keys.
I only just saw these comments because I didn't get a notification from itch. Thank you for reaching out!
I've posted a new devlog with an update: Regarding Bundles and Complimentary Steam Keys.
Oh no! Someone else I know is also going through it, since apparently they need a more advanced kinda dentist. It's really good to hear from others...even though we shouldn't really have to be in this situation in the first place!
I'm glad for the solidarity, but sorry we've both been in this kind of situation. Thankfully I've been doing much better recently. Fingers crossed yours gets sorted soon.
Oh thank goodness, I'm super late but I just noticed this update. I think I encountered the rare R ending bug when I played the game shortly after it came out. I tried and failed a few times to get the ending and just assumed that I'd done something wrong or was missing something. I was totally baffled and started to suspect there was some sort of...major mechanic or something I was missing. Looking forward to going back and getting it properly this time!
No worries! I will try to help as I'm able. There's a pretty good chance my code has become outdated, but let's see what we can figure out!
So according to this renpy documentation page,
renpy.change_language(language, force=False) Changes the current language to language, which can be a string or None to use the default language.
Have you changed "language" (the brackets) to the new language on that menu?
Oh hey! Thanks for reaching out! I had to put some of my social media on lockdown, so I know that's a bit confusing to work around, though I am slowly working on a new version of the site.
somestrangecircus contributed to the ADVaNCE zine's "Kinetic Corner," but I don't recognize the piece that you've linked. I'll look around and let you know if I find anything just in case I'm forgetting.
Also wow, 2 years already? Gosh I'm behind on stuff I wanted to post here, lol.
Anyway I think I found the post I was thinking of:
https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=61623&p=540707&hilit=langu...
I think you could use the same script bit currently included before the menu, just edit it a bit so that it's after the game starts but before the story begins and take out the
renpy.utter_restart()
and/or add it to the "options" menu. It may take some tweaking. If I recall correctly I saw something similar on lemmasoft forums, I'll check my bookmarks for you.
From what I can tell it wasn't there until after a scene with the fireflies and moves in the same patterns so I figured there was a code issue. I think dust would float down rather than moving quickly and erratically. But I could be wrong. One of my games (also made in Ren'Py ) uses something similar for insects and snow so I may be overthinking it.
This has been such a wonderful experience. I noticed that after I loaded the game for my second play session, it seems like the remnants of the firefly animation is stuck on the screen no matter what background. I tried to catch a gif, if you look closely you should see the movements. It's not terrible, but it is a bit distracting. I figure it must be some sort of code issue so wanted to let you know.