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muusi

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A member registered Mar 13, 2019 · View creator page →

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Excellent archery Sir!

I saw this game description in App Store: "Professor G. Scott Gigawatt was a hippie in the 1960s and he yearns back to those happier times gone by. Help him with his 1960s time portal project by becoming his physics assistant. Match three atoms with a power-up to activate the time portal."

BUT it seems something has gone terribly wrong! I found these old newspapers in my local library. Do we have a time loop in our hands?! Should I play or not?! These time paradoxes hurt my head! It seems that  Mr. G. S. Gigawatt needs us to play the game even though it throws him into a wrong time. Let's all come together and help him!

https://muusi.itch.io/fusionx-tournaments

1. This is a tedious bug that I haven't been able to fix yet. It's really a ghost in the code. Every slow-mo is done the same way, but for some reason the golem acts up.

2. Thanks for the info, I will fix it to the next update.

3. Good idea and worth implementing, I will put this into the next update.

4. Slow-mo for headshots are random, but you will get 100 points for each headshot. If you watch the whole slow-mo you get extra points in addition to that 100 points.

5. I'm not a native English speaker, thank you for pointing it out.

6. Yes you get different points from different hits. For instance if you kill a Troll with your first arrow (a headshot) you would get 100 points. If you want to maximize your points in the case of Troll a better strategy is to hit him 3 times to the leg and then finish him with a headshot. This gives you 3x50  100 = 250 points. There is no strategy guide for this.You just have to play and learn how many different shots can an enemy take into different body parts before giving the finishing headshot.

7. The game should get more difficult after a while and then the freezing and TNT arrows are really handy. Unfortunately there seems to be a bug in this and at the moment we only get the "easy" days where special arrows are not so useful. At least the freezing arrow isn't. TNT arrow can sometimes save you if the enemy gets too close, then you can just shoot it behind the enemy to clear the danger of a game over.

8. Much obliged :)

Good clarification and good idea (I think MGC_Vlad also mentioned about this in his video). I have been working lately with IOS version's Skillz PvP system so my mindset was in that world and I thought "shortcuts for skills" was a reference to Skillz's PvP system. 

The main target for the game is mobile, that's the reason there are some seemingly strange choices like automatic lane selection. It's a bit "lightweight" game to be a real pc game imo. I build this pc version only because it comes almost as a freebie in unity.

Those "I can see my house from here", "Ardiaan" etc. are voice acting by yours truly :D. Wasn't sure that they would work, glad to hear you enjoyed them.

Thank you for your comments! Could you elaborate what do you mean with nro 3 Shortcuts for skills?

Thank you for your comments! I will fix them to the next release.

Just wanted to wish you all Happy Holidays! May the New Year be good for us all!

thank you for the comment, glad you liked it

Just noticed the head of the main character in your video's starting screen, hah hah, good one :D


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Knights of Glennhaven would humbly like to pledge their allegiance to this cause:

https://muusi.itch.io/glennhaven

Nice headshots :D

Thank you for the comment. I'm glad you liked it :) 

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Thank you, I enjoyed watching your video a lot. Many good points how to improve the game! More FPS spells, Freeze and Dynamite arrows into 1 and 2 keyboard buttons, better timing with the monsters so there is no waiting, etc. That dead angle when bringing your mouse over the bottom of the screen is a pickle.

Also I was really happy to see a smile and a grin now and then :) That's the best reward! Sorry about all the frustrating parts, please forgive me for being an old school player myself. I spent my youth (and money) in 80's with arcade cabinets that where really tough. There is some remnant in my DNA from those days that effect my games ;)

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Thank you, I enjoyed watching your video a lot. Many good points how to improve the game! More FPS spells, attaching Freeze and Dynamite arrows into 1 and 2 keyboard buttons, better timing with the monsters so there is no waiting, etc. That dead angle when bringing your mouse over the bottom of the screen is a pickle.

Also I was really happy to see a smile and a grin now and then :) That's the best reward! Sorry about all the frustrating parts, please forgive me for being an old school player myself. I spent my youth (and money) in 80's with arcade cabinets that where really tough. There is some remnant in my DNA from those days that effect my games ;)

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Glennhaven is an archery tower defense game with black humor. Would love to see a youtube video where a player carries out for instance level 3 with just headshots!

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Glennhaven is an archery tower defense fantasy game with black humor. Fresh from the oven AND it's on 100% sale for the  upcoming Black Friday weekend. Catch it while you can!

just uploaded Android beta 1.1

short video of upcoming update to the game

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Well that first video had a terrible resolution, here´s a better one:

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Hi,

this is my first post and first game ever in itch.io, very exciting :)  

About the game,  it´s a low poly archery tower defense fantasy game (that´s a mouthful :)) where you try do defense your hometown Glennhaven from the waves of enemy attacks.  This is a very first beta version with 4 different kind of levels, 3 different kind of archers and 4 different enemies.  I hope you like it!

Try it out and share your thoughts:  https://muusi.itch.io/glennhaven