Thank you!
Mufado
Creator of
Recent community posts
Very cool! Super fun idea.
I had some problems with the cards at the beginning, it was kinda glitch some times, but not a huge problem. Sometimes the card just didn't work on the dungeon at the first time I drag it, but not a big problem too, since I could just try dragging again (don't know why this was happening).
It was kinda frustrating fighting the Skeletons in the combat rooms. I always tried to dodge their attacks, but seems it to be undodgeable.
Other thing that I think would be great is to have give more cards to the player, lets say at least one per turn. I had to lose one action just to get a card per turn. One of the things that make card games fun is that the player have a good amount of options in its hand to choose one, so I guess it's is definitively a good idea to increase the player cards somehow.
Very cool! Super fun idea.
I had some problems with the cards at the beginning, it was kinda glitch some times, but not a huge problem. Sometimes the card just didn't work on the dungeon at the first time I drag it, but not a big problem too, since I could just try dragging again (don't know why this was happening).
It was kinda frustrating fighting the Skeletons in the combat rooms. I always tried to dodge their attacks, but seems it to be undodgeable.
Other thing that I think would be great is to have give more cards to the player, lets say at least one per turn. I had to lose one action just to get a card per turn. One of the things that make card games fun is that the player have a good amount of options in its hand to choose one, so I guess it's is definitively a good idea to increase the player cards somehow.
I never played pokemon or some other known RPG before, but this feels pretty nostalgic somehow.
The sounds were very cool. The history seems to be good (I didn't finished it, sorry, I'm not a big fan of RPG). The art and animations were really nice, specially the level design.
The overall feeling was really great! Nice work!
Really cool game, congrats! In my game, there was an engineer that I could not move and he was not doing anything at all, so I think it's a bug.
The SFX were great, the background is really cool, the combat animation art is definitively more than I was expecting for a 10 days game jam.
If you're considering in keep implementing the game, I would try to create some more cool mechanics. The first one I think would be cool it's giving specific skills for each character of the crew. For example, the guard could handle a monster in an 1 vs. 1, and the engineer could repair the leaks in less turns.
Thank you!
I would love to play your game, but as I said in my comment a bit below, my laptop's power supply just got some "electrical issues", and it just don't charges my laptop anymore.
I already got it to someone who maybe can fix. If it isn't possible, then I'll probably have to wait 2/3 weeks until an new power supply arrives :/
Hey guys! How're you all doing?
Maybe this isn't the best place to notice this, but I guess I'll post it here because I don't know where else to post.
I'm really appreciated that all of you are having fun with the game and giving honest feedback. As an kind of thank you, I was playing every single submissions made by you.
Sadly, this morning, from the entire nothing, my laptop's power supply made an *POP* and stopped working, so I can't charge my laptop anymore to play your games, sorry >~<.
I'll reply this post when I manage to fix it or get a new one.
Thanks again for your kindness,
Mufado, Poseidon Cup Developer.
Fun game! I have a big head too, sadly I can't use it as this guy does xD
Had some orientation problems with the rotation system. Maybe changed it so you always rotate to the mouse position would be an good idea.
Also, some (rare) times the map spawned with a fish inside me. Kinda frustrating.
The audio has some bugs too. Sometimes it just restarts or something like that. I don't found the conditions to that happens.