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mothermultiverse

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A member registered Jun 11, 2020 · View creator page →

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P.117 Area is a separate skill linked to a specific attack. It could link to any attack skill, but it is specific. This Area Heavy Poison attack would not apply to regular Poison attack.

Yes. It’s inherently an upgraded version of another attack (like Heavy Poison attack or Fast Current we, etc.). It gains those extra benefits, getting a chance for bonus defense/damage as well as any other status effects, so it needs to be leveled from the ground up as a kind of balancing factor.

I would say it only goes to zero, though if other circumstances bring it lower (damage, attack bonus,etc.) it obviously goes into negatives then.

All this time it’s been missing ;_;

Acid attack applies [Corroded] levels. Much like curse, it penalizes defense pools.

100%. Part of the reason for safe zones is being able to travel between them and back to reduce risk.

You can fight a mob over and over. Level grind is a way to speed things up in a montage type moment rather than doing fights over and over.

Sales overtime have been slow enough over not updated for quite some time. There should be plenty of community copies now. Act quick :)

Not at this time unfortunately. The interest doesn't quite equal the efforts, though perhaps if enough people ask I can get it to Drivethru print on demand.

Basically, Humanoid allows you to use and gain bonus with equipment equal to its level. So, using a Weapon gives you an attack bonus, not a boost bonus. Weapons do not combine with other attack skills.

Magic attacks main benefit is gaining bonuses from the Magic Boost skill.

Dice gained from any single skill, if not stated elsewhere, is 1 dice, but if its level is 5 or more higher than a comparison skill (attack skill higher than defense skill, for example) it awards two dice instead.

I hope this helps! Also, download the quick start guide for more tips!

1. They apply to both
2. Fair enough
3. 1 to all skills you currently possess.
4.  It is an improved skill boost.

Fascinating concept and resolution system, but the magic trick to relationship metaphor felt slippery to me. I'd love to see this card and phrase mechanic revisited. 

An interesting meditative wistful memory generator. Has an eerie sadness to it, but it's pretty cool. Would make an excellent tool for backgrounds of characters who've had a few romances gone by. 

An interesting meditative wistful memory generator. Has an eerie sadness to it, but it's pretty cool. Would make an excellent tool for backgrounds of characters who've had a few romances gone by. 

I love this one. Playing a princess whose expressive a change of heart looking for live with the help of her loyal retinue after being banished? Yes please! This seems very cute. I would've liked a little more guidance on the kingdom/setting, as anything that makes it easier for a GM to run makes it more likely to get played, but the premise, tone, and mechanics are very good. 

I think this is a charming thought exercise and roll your own adventure. I would've liked a little more control then just ruling and hoping for the best? But I liked the subject matter, style, and tone. 

Hi there. 

I checked out the game. Seems very condensed. I think I might've liked some sample NPCs or possible plot twists to liven things up. I do think the rose mechanic has potential though. 

is there a file associated with this entry?

I'm only on hour 1, but having been around for the end of an MMO I really loved, it really hurts when you see it shutting down. This game gut punches just a little. Will say more when I've played more.

This doesn't appear to have any isekai content. Am I missing something?

Seems a fun little game with some philosophical twists and minor nonsense. Could be a great prelude to a campaign!

Sorry about that! I'll update the main page in a moment. 


https://discord.gg/QFVVu8Vvpn

Hey there!

I was planning on getting a Discord together for the jam. Still a work in progress, but if you'd like to chat, collab, and share, here's the link!

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I really dig all the random tables here. I could see using this just for generating a restaurant as a backdrop with strange and fantastical dishes.

I kind of wish the combat/cooking actions were a bit more detailed though.

This looks very cute! I like that you've included a list of NPCs and plot generator there. Not gotten a chance to play, but this is a pretty awesome package.

This looks really fun! Playing around with CC to start. With the limit broken ability, does that include the class you start with?

I think I needed this. And lots of snacks, apparently.

Hey everyone,

I'm trying to make it a point to check out and comment on everyone's games I can. There are a whole lot of them, so it will take me a bit. Some of them really blew me away, at least one of which made my New Year's Eve a lot of fun. (it involved sharks)

Anyhow, I'd also like others who participated to check out my game if they like. I had a sale up, but that only lasted for a few days until the jam ended and I don't want to limit access to pay, so I'm providing a zero sales link that should operate for the rest of the month.

Anyhow, I think everybody did a pretty amazing job, and here's hoping to even more excellent games in the future.

MM

Grudge Globes link
https://mothermultiverse.itch.io/caltropcorps

This is really cute and creative. Always loved playable monsters.

I think with the tone of this game, it could be a really good one for young kids, letting them play wacky stuff and emphasizing rescue and standing up to bullies.

I think this game could get a lot of mileage out of making a custom discord server with separate voice chats for different locations. Randomly generate task list based on roles. 5 minute rounds. Can move to adjacent areas. 

Garage.                  Northern hall.       Sleeping quarters. 

Western hall.    Central junction.  Eastern hall.

Laboratory.         Southern Hall.       Cafeteria

                                    Outside


Anyhow, fun idea, may try it out sometime soon. 

Spooooooky. Very fascinating vibe and mechanics. Mysterious and interesting.

This game drips with so much style. It's so over the top. I feel like I'm playing a series of elaborately scrawled pieces of graffiti in the hallways of a nightclub while thrumming music and lights keep me from quite seeing it's form, but knowing without a doubt that whoever wrote them was divinely inspired by some drug and that I was never meant to see them.

I love the idea of playing OP succubi kissing gods and angels to death.

This made me smile.

This is is legitimately a really cool game I can see supporting a narrative and playing a campaign with.  I bet this would be an excellent game to do a podcast with just for all the drama of potential betrayals and trust. Good job!

Combine Caltrop Core Jam Games; Play "Beachcombers" while another group plays "The Beach"! Put a Shark Repellant into the store. See if you can gather up enough shells before the beach shuts down or you get munched!


Afterwards, if you die, play Journey of the Isegais with the same character. :D

I laughed out loud when I read sharketypes and the game being over when the beach is empty. I so want to play this one shot. OMG

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Oof. This is pretty neat, but also very, very painful. Looking through the list of strains and realizing I'm basically the character is not the best.

*opts to Focus on Self again, still at 0*

The system and pacing is very cool though. I love games that step out of the minute to minute to focus on actions over a time span, or other non-traditional round by round structures.

I have not found a download at this time. Still working on it?

This is pretty cool! I'm thinking of hosting an Isekai jam sometime in the near future. Definitely see potential here.

I might add Creative Commons to that list. There is a lot of neat stuff on there, including a lot of fantasy related silhouettes, objects, and figures if you take time to search.

OMG yes! Kaiju game?!?