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MooseAuChocolat

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A member registered Feb 04, 2018 · View creator page →

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Was quick and cute, great idea just being able to walk sideways!

Amazing game, the additional non-traditional solitaire cards give the game a great new depth. Took some time to understand that "routes" are the current rules of stacking, that confused me a lot. On one occasion it was a bit frustrating when I had every counter but one and the last card was stuck under a freaking dizzy which caused me to have to go "another round" so to speak. It's great that some of the counters have multiple uses. 

Ethel hype (๑˃ᴗ˂)ﻭ

If anyone is wondering z/y to fire. 100 points to win. Was pretty cute asteroid-clone, missing some features though. Also I didn't know before today that there are browser specific game engines!

The Lia model is really funny, fishman adorable and skyfishman horrifying. Gameplay wise I didn't get anywhere, lol.

Thank you very much for checking it out! I think I overdid the difficulty in the last minute there, kind of go blind to that while making it.

I did notice some output running it from the command line, I'm guessing some debug print statements left in somewhere?

Oh funny that someone found that. That was my attempt at a scaling difficulty: enemy HP and movementspeed based on the level.

2680 score, I guess the score is kinda silly in this way since you could just murder tweeters instead of destroying the targets as fast as possible. Extremely cute art, background is pretty, ships look cool, birds & their death is neat, bullets look impactful and enemy projectiles dangerous!

I think I managed 1429 because the game closed after some time, after the song finished. Not sure if it was a crash because I was violently playing around with the shifted pippa vocals. I think I could've held down the mouse button the whole time since there didn't seem to be a penalty for missing. Good job overall!

I was quite confused on the rules, took me looking up the game that inspired this to get it. A cute little puzzle-esque game, still fairly fun. You can go into negative goo and just kill everything. Squibbies cute. Muumi love. Thanks for your translations <3.

I managed 0.56%. Which, according to the internet, means she should be fucking dead. Sasuga lolibabaa.

Bully panko simulator, very nice. I really hope you upload a fixed version after the rating period or whenever, I'd come back to check it out!

Everyone bullied tenma and lia shot off into space. Tremendous effort putting all this together.

Got 43 coins and died from a drive-by of a rocket fueled succubus. 10/10 would be annoyed by again. Really makes you feel like fishman.

8100 was the best I could muster. Nasa love! Fun physicsy movement.

Pippa bot is kicking my ass, won 3 times in a row (T⌓T). Took me a while to notice that the creatures sometimes "accelerate" towards you. Very fun. Tenma also kicked me out of the arena twice, do they have different rules each?

Absolutely loved it. Very polished and fun, was engaged the whole way through. Surprised at the boss-twist.

Supremely cute chibima model and that the frogs were "just" squares is actually quite funny. 659 instances of froggocide.

Very nice advance wars style game. The instant capture makes it a faster game, just wish the enemies would go out of their way to engage. 4 out of 4 lemons.

Oh my fucking god, I've died like 20 times to the double frog, truly feeling the tenma maemi experience.

Wish you could see the score when you die, the extremely slow scrolling intro was quite entertaining.

It is a fairly addictive basic concept, could easily go from good to great with some additional mechanics/escalation.

Managed a score of 33619

Had a crash but I was running it with wine so take it with a grain of salt:

ERROR: FATAL: Index p_index = 0 is out of bounds (shapes.size() = 0).

   at: get_shape_transform (servers/physics_2d/godot_collision_object_2d.h:121)

Holy shit my reflexes are absolutely shit, couldn't fill a single bottle (●´⌓`●)

Managed all 10 waves, time to buy some merch (⌐▨_▨)

Really nice, like a horizontal fruit ninja, I wonder if there is a godot package for sprite slicing/destruction.

I only had sunday to work on the game so there were supposed to be more levels. I fully agree though, it is much too easy/not enough levels.

Thank you for the kind words.

Hey thanks for the feedback, the point of the game IS that you only have limited ammo but have to find the target in the top right corner, destroy it and escape.

Try posting the settings of your pixel perfect camera, the resolution and the Edit->Project Settings->Resolution and Presentation of your build.

I made a short video demonstrating the differences. 

The squares of the gray grid in the background are 1px each, 84x48 upscaled to 840x480. The left side is the scene view, the right one the game view.

  1. Without Upscaling or Pixel Snapping: the pixel perfect component has essentially no effect besides changing the cameras size.
  2. With Pixel Snapping: scaling the sprite still won't cause the entire pixel to be filled, moving works fine though.
  3. With Upscaled Render texture: both scaling and moving the sprite fills the entire pixel.

I concur. Pixel Snapping caused the pixels to snap into position during movement but scaling them still caused sub-pixel rendering. If an Upscaled Render Texture works for your project I would use it.

(1 edit)

I am fairly certain that "Pixel Snapping" is required, otherwise you would have pixel movement that is much smoother than 84x48.

Edit: Upscaling is superior in my opinion, I made a short video demonstrating the differences.

Sort of threw together a dev log and it's about 4 minutes long. I wanted it to be a bit longer and have different sections like feedback for the jam and issues that came up with the game after I submitted it but video editing is just not a lot of fun for me. I added in subtitles in case I can't be understood.

So people don't just play and rate the already highest rated games while leaving hundreds unplayed. At the end of the voting period you should be able to sort by ratings again.

That was actually rally fun and felt great to control, the effects look good.

Thank you. The ending is that abrupt because I literally had minutes left and the panic set in, originally I wanted the player to walk into the door behind the boss to end it.

Very cool game. Had bad performance problems in the WebGL version but the Windows version worked fine. Got Pikmin vibes, wasn't sure what the different types of recruits do though. Looks great, I like that style!

Thank you for playing. I didn't have time to adjust the mouse speed for the WebGL version any more, there will be a sensitivity slider in the Post-Jam version. It's some weird Unity bug that mousespeed in other builds is fine but accelerated in WebGL. Maybe I overlooked an export setting?

Thank you for your feedback. The yellow door is opened by the yellow key, found in the room opened by shooting the crystal. Definitely could've used a display to show collected keys and messages to tell the player that a door needs one!

Super cool game. Had a lot of fun just driving around, couldn't manage doing a looping though. If I had to say one thing it's that I never could tell which were my rockets and which were shot by enemies, or if I even hit anything. Great job.

Really like games like this where you set up and watch it unfold! Couldn't get past level 12 no matter what I did. Great job!

Wow I really enjoyed this. Figuring out the rules of the levels was very satisfying, the writing made me chuckle a few times, the little touches like the skull surrounded by cheese were funny and the way the text was animated made it fun to read. Maybe add answers automatically to their respective boards to make pattern recognition easier? Great job.