Was quick and cute, great idea just being able to walk sideways!
MooseAuChocolat
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Amazing game, the additional non-traditional solitaire cards give the game a great new depth. Took some time to understand that "routes" are the current rules of stacking, that confused me a lot. On one occasion it was a bit frustrating when I had every counter but one and the last card was stuck under a freaking dizzy which caused me to have to go "another round" so to speak. It's great that some of the counters have multiple uses.
Thank you very much for checking it out! I think I overdid the difficulty in the last minute there, kind of go blind to that while making it.
I did notice some output running it from the command line, I'm guessing some debug print statements left in somewhere?
Oh funny that someone found that. That was my attempt at a scaling difficulty: enemy HP and movementspeed based on the level.
I think I managed 1429 because the game closed after some time, after the song finished. Not sure if it was a crash because I was violently playing around with the shifted pippa vocals. I think I could've held down the mouse button the whole time since there didn't seem to be a penalty for missing. Good job overall!
It is a fairly addictive basic concept, could easily go from good to great with some additional mechanics/escalation.
Managed a score of 33619
Had a crash but I was running it with wine so take it with a grain of salt:
ERROR: FATAL: Index p_index = 0 is out of bounds (shapes.size() = 0).
at: get_shape_transform (servers/physics_2d/godot_collision_object_2d.h:121)
I made a short video demonstrating the differences.
The squares of the gray grid in the background are 1px each, 84x48 upscaled to 840x480. The left side is the scene view, the right one the game view.
- Without Upscaling or Pixel Snapping: the pixel perfect component has essentially no effect besides changing the cameras size.
- With Pixel Snapping: scaling the sprite still won't cause the entire pixel to be filled, moving works fine though.
- With Upscaled Render texture: both scaling and moving the sprite fills the entire pixel.
Sort of threw together a dev log and it's about 4 minutes long. I wanted it to be a bit longer and have different sections like feedback for the jam and issues that came up with the game after I submitted it but video editing is just not a lot of fun for me. I added in subtitles in case I can't be understood.
Wow I really enjoyed this. Figuring out the rules of the levels was very satisfying, the writing made me chuckle a few times, the little touches like the skull surrounded by cheese were funny and the way the text was animated made it fun to read. Maybe add answers automatically to their respective boards to make pattern recognition easier? Great job.