Ayy, very nice game! Despite having to use so many keys to play, it's manageable and easy to understand for me, as 2 hands are separated both on keyboard and in-game. With the different coloured quarters it helps readability a lot, tho it's sometimes a little difficult to judge distance, but that's something you can get used to. Music fits the levels well (I haven't experienced any de-sync), so it almost feels like you're playing the music. It sometimes leads to high difficulty, but there's no lose condition, so it's fine.
Visuals are good (what's up with the egg at the top? lol).
Music is super nice too. Overall a great game.
Moon9Rabbit
Creator of
Recent community posts
Very nice game. The only complaint I have is that the keys are separated for both hands and I'm unable to play like that lol, I kept pressing G or H. Solution would be to either visually separate the keys for left and right hand or add an option to have them all inline on the keyboard, without separation.
Other than that, everything is great, good game.
Overall it's a good game. Simple, but very polished. Leaderboard is a nice addition. Though the taking actions to the beat thing is rather limiting. There is no indication other than music and buildings in the background. Also I think you could only take 1 action at a time so I couldn't attack and jump at the same time or the time for each beat is too short, so it was a little difficult. But it was definitely an enjoyable experience.
Thanks for the amazing feedback.
About the difficulty I'm not exactly sure how to tweak it, because right now it's just multipliers depending on the wave and stage. This is I think fair after doing some testing and easy start is not an issue because next stages are harder.
About the deck, I know it's a big issue. I designed it in a few minutes from the cards I made before. I originally planned to give player a choice of 3 decks and maybe even ability to buy packs and edit the deck, but I didn't have enough time to make more cards.
Omce again, thanks for feedback, I will make sure to apply some of your ideas when I have the time to improve this game after the jam.
Interesting idea with building a level from pieces, tho it wasn't clear enough that it's related to the theme until I read it on the submission page. Also player speed is way too high and hanging on walls is often interrupting my jumps. And the difficulty curve is a bit steep, first levels were obvious, but then I was lost and had to take some time to come up with a solution and finish the level.
I liked both audio and visuals, so if the issues I mentioned were to be fixed I could see myself play it for a long time.
It was a solid game overall. Good visuals and music. Movement felt good, the speed was just right.
Because of the life regeneration, difficulty was greatly decreased, so Normal difficulty should be manageable even for less skilled players, which is good.
Some bullets were very small and hitbox felt a little big sometimes, but it still worked well. Good game.
I really like this game. Finally a goal other than destroying enemies or surviving.
Both visuals and audio are great and the enemy patterns don't get boring.
Hitbox seems to be very tiny, so you can get very close to the bullets.
But I think the current score should be displayed. Also the punishment for getting hit isn't noticable (I think it decreases time by a second?).
Overall it's very good.
Great game. I love tower defense genre and bullethell games, so I enjoyed this combination.
Art was great and music was good too, but it was a little repetitive.
What the game lacks is a way to slow down the player movement to avoid tighter patterns and it definitely doesn't have enough lives. With movement speed this high it's easy to accidentally run into a bullet and patterns get hard even before wave 5. Because of that I could never test the most expansive tower. And it looked so cool...