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MightyMuso

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A member registered Dec 30, 2018 · View creator page →

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Alternate game title: Daisy's got a Deathwish.

But man oh man is this game fun and charming. Absolutely love the use of role reversal on probably the most loved game genre. The simple pixel style coupled with the chip tune music is so fitting and nostalgic.

This is the one of the most creative takes on the genre I've seen so far. Stellar work!

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Pretty simple concept and fairly well executed. It's definitely a solid foundation to be expanded upon as it could be far more interesting. For example, the player could have a health bar, there could could be levels with different layouts, and maybe a goal besides getting the highest score.

Also, the sound for the bows shooting was a bit harsh.

It's a cool concept which would be great to see expanded further!

I'll admit, I didn't get this at first. It's pretty slow to start, but after giving it a bit of time to pick up I was quickly taken in. I can see that the slow start was intentional.

I love the mechanics and upgrades. They do end up becoming far too overpowered though. By the time I reached 50% I was home free. It would've been great to see the gardener do more to quell your growth, and I genuinely gasped when they started using weedkiller. 

The music was also great and fitting (It actually reminded me a lot of the music from the sims).

Awesome job mate!

Super simple, and well executed. Very creative spin on the classic game. Nice one!

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This is super quirky and I love the concept! I thoroughly enjoyed the humorous touch like the Garfield statue and funny game over text.

It was a little trick getting the hang of the movement, but once I did I was able to stay in the air constantly. This did detract from the urgency of getting away from the owner, as they physically couldn't reach me, so it would've been more fun to have to reload yourself to avoid that.

Also, the gunshot shout was rather harsh. I was wearing headphones mind you, though this is pretty important seeing as you'll be shooting most of the time.

Otherwise, great stuff!

Very interesting concept! I like the role reversed take on a classic situation, and mechanically it's sound. The music is very fitting too.

Using only one button to adjust the character feels a little to simplistic, and I quickly realised that I could just tap the space bar periodically and it'd be a guaranteed win every time (seems like it's because the arrow always lands in the exact same position). It'd be great to see a greater range where the arrow would land and more movement/balancing options for the player.

Otherwise, great work!

I had the same issue running pro pro M1. Seems like WebGL has a lot of trouble running on Mac. Sadly, it's unplayable.

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What a charming and fun game! Love the art style, quirky characters, and thoughtful level design. Most of the levels were well-thought-out and some of them really got me thinking, though found a handful of them far too difficult to figure out. Overall, nice work!

This looks like a super charming game, but I can't play it! It completely crashes my browser when using chrome, and just doesn't work in safari.

I love me a good bullet hell shoot 'em up, and this definitely feels like one! Controls were solid and it felt pretty satisfying to mow down rows of enemies in seconds.

I get this is RNG based, but that is it's on thing and this doesn't really seem to fit the theme. There's definitely better ways to implement that, like getting randomised upgrades depending on what number you roll or something like that. I also didn't like how it was near impossible to dodge projectiles simply because there way too many on screen at once.

Overall, it's an interesting concept with potential for further development. Hope you keep going with it after the jam!

Considering this is your first jam, and you made it in a much shorter time frame than what was given, this is alright. I like the idea of a 'survival' game with random effects depending on the number rolled. It's pretty neat and could be expanded upon in lots of creative ways eg.e the ghost(?) could be one of the dice numbers, obstacles in the play area could change position/shape etc.

Gameplay wise,  the controls were fine though the hit-boxes were far too unforgiving. I also couldn't move around the edges of the play area because of the obstacles. Not sure if that was intentional or not. Also, the only aspect of this that seems to be 'dice-roll' related is the fact that a dice randomly swaps between numbers. Why not actually make the player roll the dice? Maybe it could be an obstacle that you have to physically move around the play area.

All things considered, solid effort mate!

I never would've thought to make a dice-roll based RPG, but now it makes total sense. This was awesome!

Loved the simple graphics and quirky characters (stonks got me gud), and the music slaps. Using dice rolls to attack the enemies with randomising effects was super creative, and adding more dice effects after each boss kept it fresh and enjoyable. The dialogue also made me chuckle.

I wasn't sure about the rules of the game for a while, and although I definitely understood them by the second boss it would've been nice to have a basic explanation. I didn't realise what each of the dice actually did until I saw the explanations between enemies.

Real nice work peeps!

I love how creative this is! I managed to get through the entire game, though you certainly gave my brain a good wrangling!

The presentation was great, gameplay was solid, levels were well thought out, and overall was an awesome concept.

My biggest criticism is definitely the lack of music and SFX. Even stock sound effects would've been enough (for future reference, you can get 100% free sounds from freesound.org), though music is understandably a harder one to source, though even some ambience would've brought this to life.

I get part of the challenge is remembering which side your key and plunger is on, though maybe some kind of indicator that isn't in your face would've been helpful.

Awesome work my guy!

I like the concept you were going for. A platformer where you control the environment by rolling the dice to change seasons is very interesting! There's not much else beyond the concept though, so I hope you continue to work on this after the jam ends.

The visuals were rather nice overall, though the player character felt out of place and overly detailed compared to the rest of the visuals. The platforming was also very hard to control, even making the character move slightly slower would've helped. I did like how the music changed with the seasons though, that was a nice little touch.

I can totally see a certain kind of person getting hooked on this simple but cool gameplay loop. Probably the kinds of people who are crazy fast at solving Rubik's cubes. 

The gameplay is solid, the visuals are simple but very suited, and it runs very well for a jam. My only criticisms would be that a different SFX for getting answers wrong would've been welcome, and maybe larger numbers with headings for the score and timer. The music was also fairly repetitive, but not bad per se.

Nice work!

Thanks for the feedback mate! Sadly, we didn't have the time to properly implement the full extent of the soundtrack (there was actually a fair bit more than what's heard!) as well as a few other things. Here's hoping we can change that post voting!

Thanks for playing!

I've been following the development of this game for a while and I'm super interested! Will you be releasing a macOS and/or iOS version?

This looks very interesting, but it doesn't seem like the macOS build is working. The menu/lobby is fine, but when I select Play Game the screen stays black. Seems like I can still interact with objects but I can't see anything. Hopefully this helps!

Of course, and being a short game actually makes things easier! I tried to DM you on twitter just now but I'm not allowed. Might be that we need to follow each other? 

Not a problem, and thank you for replying! I'm very interested in playing this so I'd be happy to play test it for you on my mac, but I understand if you're not comfortable with that.

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I'm really interested in playing this, but  it seems unplayable on macOS. The colours appear to be inverted so almost everything is black,  regardless of whether or not the lights are on or off.  

I've encountered the same issue as well.

Just downloaded version 1.1 and I've noticed quite a few bugs.

  • Cannot equip the flashlight.
  • Incredibly dark environment (will check my computer settings for this).
  • When entering the room in the picture below I'm unable to move and progress.

Also, am I supposed to be starting the game as a scientist? All the available gameplay footage shoes players starting as D-Class. At this point I'm essentially unable to play the game save for wandering endlessly through rooms.