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MichaelSUltimate

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A member registered Mar 08, 2022 · View creator page →

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While it feels more like the PC and home console platformers of its time than a GB game, I still had a lot of fun to the point of beating it. What might be lacking in refinement here and there, it makes up for it in sheer length.

Life has many colours, but please don't use all of them for GBJAM!

I especially like the GB Camera-fied photo of your desk. I wonder how that was made?

It captures the eerie surrealness and difficulty of the original arcade Madness. This game will certainly make you lose your marbles. I'm saving New Game for another day!

I also can't believe it captures the essence of both GB and Pico8.

The grid-based controls really give it that GB feel. Good choice of palette and the transformations are reasonable. A very spooky thing is, at least on my end, that the game crashes every time I get a game over.

VA-11 Hall-A: Halloween Diner Action

This set of games certainly makes my dziady absolutely skafrane! The orange palette only adds to the atmosphere.

I just wish the room would brighten up at the end of the candle game.

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Conceptually I appreciate this game very much! Though I felt like there was no progression for fulfilling the tasks yet? Either way, I was still entertained by the ghoul getting scared into becoming a ghost and going out of bounds.

Nice art style, well animated, I like the detail with the ghoul sprite lighting up under the streetlight.

Fun GB-style gameplay, inspired palette choice, really nice solo project.

One thing I'd like to have seen is that the credits room had stairs which loop back to stage 1.

That physical illness hits too close to home!

I wonder if it could've been a little shorter and still be a harrowing crawl up your feelings nonetheless.

An entertaining little game that takes the genre back to its Asteroid roots. I like how the number of bullets isn't overwhelming, yet the game stays tense, and I also liked the big surprise 2 minutes in.

I'd do away with the screen shake, though.

Nice style, very polished, thank you for including the boss rush right away for everyone to experience.

If there's anything to critique, the player sprite is a tad too big. Or I'd have moved the hitbox more up to his body, perhaps doing double duty as his superhero emblem.

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... I took me a while to notice I'm not supposed to touch the trail!

I thought I had to fill shapes and purify the sample, Qix-style.

Besides that, the game plays fun and well and is thematically accurate.

I certainly faced the consequences. The consequences of laughing myself off when I was faced with such a barrage of bullets!

The comparatively absurdly big character sprite only adds to the hilarity.

I like the jive, this concept was what I was originally expecting to be prevalent for this game jam.

I'm surprised there aren't more like this.

The sound design sends me into a frenzy, in a good way!

Nice to see that a compelling bullet game can be made with only a few bullets.

This duck certainly got roasted.