Hi, thanks! Super glad you liked the music! :)
Ménure
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Very unique submission, well done. The pizzicato near the end is a carbon copy of La Vie En Rose by Edith Piaf, I have no clue if it's on purpose but it made me smile lol
Maybe the acoustic drums would have needed a bit more care and mix, as it is it sounds very mechanical so the punk rock part sounds a bit cheap to me where it would have been cool to get a really dynamic drum with a heavy mixing!
Very cool overall tho. Great ideas !
A short but very cool soundtrack. The trailer track is so beautiful, I like it a lot. I don't really have anything special to say actually, some instrument tracks sound a bit weird, but i'm assuming this is due to musescore's VSTs so that's too bad. Impressive composition skills anyway.
Very very nice, this is easily one of my favorite individual tracks on the jam and the whole submission is really solid. I would have liked to hear more in-game tracks.
Very good submission! All the tracks are great, various ideas, and a clear style. Your loops don't seem to get boring which is very nice. The only thing that bothered me was in Bubbles and More Bubbles, ironically, the bubbles. It's the combination of randomness and volume I think, that makes it hard to get in the flow of the music. In my sense, they could remain random, it's interesting, but stand out less in the mix.
Other than that, really cool. Meow synths are always welcome.
The title theme is reaaally nice. Love the vibe, the feeling, it's simple but great.
The overall style and vibe are really cool, I love it!
Now for the more negative points, which I mean as ways to improve of course : First, you seem to often rely on very short loops and ostinati. My advice is, if you're going to create OSTs for a video game, ask yourself if you could hear it looping for like 3 hours straight lol. Of course it's very hard, but maybe you should make longer loops on the same idea or write loops that chain to one another with a lot of variation! The idea is just to break the flow of the loop from time to time.
On the same note, some Pan uses are very flashy, like the percussions in The Siren's Call which sounds cool but again I think it's tiring on the long run.
Overall it's still a cool submission with a defined style and it works quite well, I'm mainly focusing on detail thingies. Good job!
Soooo you asked for harshness... I'm gonna be harsh.
At least i'll try.
And that's not easy. Because it's great, actually.
The harp sounds a bit weird on the highest notes and overall it lacks maybe some EQing ? I don't exactly know what's wrong but it bother me a bit.
The harshest thing I can say is that I personally think that the 5 stages of grief isn't a great subject - but it's my scientist side speaking (this model is largely untrue and were deviated from their original meaning) so I don't like that but it's personal. Your story is beautiful despite this.
Your voice track isn't very clean, you lack an anti-pop filter! Idk if you tried to correct it afterwards but if not, a low cut filter would have done most of the trick. Aside from that, your voice is goddamn beautiful, I love it.
Overall your composition is beautiful. You have great ideas, well executed. Your songs are diverse but coherent, it's perfectly balanced. It's I think more on the production side that you need to progress but you're on the right (sound)track. Very nice submission.
OH, ALSO : Very nice Ableton layout.
Very nice mix of japanese composition with "sailor" epic aesthetic in Mind at Sea, that's an interesting blend and I would have liked to hear more of it, though you seem to have put the japanese aesthetic aside for the rest of the soundtrack. That's not a big issue but in my (subjective) sense it's a missed opportunity.
Overall the arrangements and production quality are really good, there's not really anything I can say. You clearly have some mastery over the style you went for.
Composition wise, you use a lot of ostinatos and "crescendo" type of structure which is perfectly fine - and you handle them pretty nicely - but I think you could try composition styles with more diversity regarding "movement". e.g an ostinato, which then turns into a crescendo, followed by a calm sequence, return of the crescendo, etc. What I mean is, I feel like some of them could get pretty repetitive in the context of looping tracks in a video game - depending on their implementation of course.
I liked what you did with water sound effects, it's always nice to have!
I'm very "critical" here but overall it's a really good submission with a great atmosphere and great ideas. :)