Need a programmer? Couldn't find you on discord, so I'll just leave mine: a.stimpak
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Very simple game with simple controls. I did find that if you got a game over, then paused and resumed the game, you would continue to float in space with the game over screen showing all while collecting points. You can repeatably pause and resume the game each time you die to continue. Also, while doing this, if you just happen to land back on a planet, the game over screen disappears.
I'm not sure how you handled the placement of trees and grass, but it's a little off to me. I can see grass and trees floating above the terrain, which as a potential new player, that would be unappealing and probably an indication for the rest of the experience I would have playing. There is also a bunch of clipping that could be fixed too.
You want something eye-popping and alluring to grab the viewer's attention. Albeit you do have bright colors that would grab someone's attention, but taking a second glance brings out the flaws that the bright colors just can't fix nor hide. Some of the screenshots make the world feel empty too.
You can also see some trees have some kind of texture of what looks like grass on it, while the other trees are not textured in such a way. This looks/feels inconsistent and should flow nicely together, in which this doesn't. I would remove the textures from the trees that have them or adjust the other trees to match the aesthetic style that you have chosen.
Wow! I honestly was not expecting such great feedback, and appreciate the effort that went into it. You have some amazing ideas that I could implement. I didn't think about adding a tutorial, but it does make a lot of sense; the same applies with with adding new game mechanics as the game progresses and/or when switching courses.
This would, like you said, create variety for the player instead of feeling like they are playing the same game mechanics over and over for 40 levels. The only difference I have between courses, or group of levels, is different music & background (and gravity depending on the course). So, I can definitely look into adding some new mechanics to mess around with. I really like your idea about adding some kind of collectable (such as coins as you mentioned) that could be used to change the ball aesthetically, such as the color of the ball and/or hats and such.
I also greatly appreciate any bugs you've found. I've played through and tried to find and squash any bug that I could find prior to releasing it to the public. But, I guess I must have missed a couple or few when play-testing.
I will definitely take your feedback to heart and improve on this prototype.
Been working on this small mini-golf game for less than a month and was wondering what was other's thoughts on the progress I've currently made. There are roughly 41 levels so far, and they should be relatively short. Feel free to list any flaws, bugs or changes that could be made to improve the player experience.
Link to the game: Relativitee