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melosprout

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A member registered May 25, 2022 · View creator page →

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At first I was slightly confused but quickly caught on. I had so much fun playing this Fletch!! You did so good. I love that you used the plane fiasco as inspo as well!

Thank you so much for the kind words!! I'm glad you liked it. If there was more time we definitely would've had more puzzles haha. 

Thank you so much!! Apologies for the delayed response. Been very busy the past few days. 

I do find it impressive that you accidentally locked in a few pieces but totally get what you mean. And thank you for the kind words on the art and music!! Much appreciated. Glad you enjoyed the game. 

Awwww thank you so much. This is awesome to hear!! Luckily a couple of us on the team had a couple days off the week of the jam so that helped. Really appreciate the kind words and glad you liked it! 

Thank you Ri!! So glad you liked it :)

Thank you for playing! I'm glad you liked it despite being confused at first. And thanks for pointing that info out. We are aware it's still there but ran out of time and had to upload so there are a couple buttons like that.

Thank you so much!! I really appreciate the kind words.  Glad you enjoyed it :)

Thank you!! Like Elli said, we discovered the bug but unfortunately ran out of time to address it. I think we had it happen to us on the last day of the jam. Thank you for playing though and so glad you liked it! 

Sorry for the confusion but I am glad to hear you enjoyed it.

Thank you! :)

Okay I've played about 5 games so far and as of now this one is a favorite of mine! I feel like it's really well polished and I love the style of it as well as the music. As I was learning things through each level I found myself being delightfully surprised. Great job!! 

I found it interesting and enjoyable to play but I think the camera should be reworked some. It felt really weird to me to go left (and maybe that is the point and I just missed it?). Almost dis-orienting in a way. That being said I could see a lot of potential with this one. Reminds me of games like Jump King. Great job! 

Really enjoyed this one and the Pico8 style! Had fun playing it too. Great job!! 

Small note irrelevant to the game, but the links on your game's page are a bit difficult to read. The green/pink don't really contrast so well.

This is soooo good. I like the style you obtained with the pico8 palette too! 

Thank you so much!! :) 

Thank you Fletch!! Really appreciate the kind words! 

AWWWWW thank you so much. Very sweet of you! 

Oh interesting. I'll update the tutorial on the jam page to be clearer then. You are to fill in the gaps to the missing constellations with the existing photo negatives. The photo negatives have the missing stars plus existing stars on the map to help you figure it out. Each constellation is based on an adventure Nan and Maggie took but the map has been ruined. Thanks for checking it out! :)

Super cute! I feel like the controls are super slick and felt smooth. Music and SFX was great too! I do think the platforms move a tad fast. Got past the first one but the next set I completely fumbled a couple times. I'm admittedly not great at platforming though. Really enjoyed it! 

Thank you very much for the kind words Ri!! :)

Awww thanks Soren!! Glad you liked it!

Oh my gosh! Thank you so much for taking the time to not only play our game but make this video. Very sweet!

Thank you so much Doot!! I'm happy you liked it! 💕

Thank you so much for playing! Glad you enjoyed it :) 

Thank you!! Glad you enjoyed it! 

I really liked this one! I did discover that by sitting in the top left area you're more or less untouchable if you pick the right upgrades. Another nice touch if you add on in the future would be more variation between the upgrades and downgrades. Overall though, I had a really good time! 

I like the visuals. The thick outline made it really easy to tell the difference between enemies. As others have said, my only  complaint is there is no feedback on when I land an attack or enemies hit me. Also kind of difficult to interpret hitboxes. I definitely think there is a lot of potential here and really like how the power-up system worked.

 The "No Blue Cars" cracked me up. I know you only had a week  but if you decide to make improvements I think it would be nice if you could remove a ticket. I accidentally gave a ticket to a car and thought that maybe clicking would remove the ticket. I then found out you could add infinite tickets to one car haha. It was a nice chill experience and I enjoyed it! 

This was a lot of fun. I started to lose track of things but enjoyed playing it. I think my only  criticism is that new orders shouldn't darken the screen or pop up over the sushi belt. I would be focused on other orders and then couldn't grab something due to the speech bubble. I also think it would be nice to just be able to hover over the patron to see their order as opposed to clicking on them but that is very minor. Overall I enjoyed playing it and thought it was great! Music and art were very nice too. 

Thank you so much! Glad you liked it! We do intend to update the the game in the future. Not sure yet if it will be a small update or whether we will release a full game. 

Thank you so much! Really glad you enjoyed it and took some time out of your day to play our game :) 

Thank you so much! Glad you enjoyed it :) 

Thank you so much for playing! On the music front it was actually Fletch's first time making music which is crazy. 

Thank you so much!

Thank you so much! I love your idea about the "you win" screen and we've discussed adding something like that in the future. Totally agree with you there.  Glad to hear you enjoyed the game. 

Thank you so much!! Really appreciate the kind words! As the other's have said, there were mechanics we wanted to add and we hope to in the future! :) 

Thank you! An indicator is a great idea! Glad you liked it :) 

As Fletch said! Totally agree but we had to cut back scope due to the 1 week time frame. Glad you enjoyed it though! :) 

Thank you so much! Deck building was part of the initial idea but with the 1 week constraint and our schedules we had to reduce scope. Totally agree though! I'm glad you enjoyed the game :) 

Thank you so much for the kind words! I'm happy to hear you liked it so much :)