That's some awesome feedback, thank you really for taking the time.
on 1), yeah definitely agree with you, I started with a physics-based movement thinking it would give me a lot of flexibility, time went by and it became clear a grid-based version of movement is more suitable, and as in every jam I stuck to my guns cuz there's no time loool, will fix it after the jam.
on 2) yeah the art is a mish-mash, neeeed ... photoshop ... lessons.... asap ...
Again, thanks for playing my submission with attention and taking t he time to give detailed feedback .. really appreciated.
Mohamed Elmejrab
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Amazing work on the presentation side of things, awesome art and style, as well as music. The gameplay is good, gets hectic after a while and it does not have an end goal, but it has clear ideas to build upon.
We both have almost the exact same interpretation of the theme, but your implementation was outstanding, bravo.
This pretty cool in terms of gameplay, loved figuring out the levels, I think restarting with the same blocks after dying helps since usually it's one or two wrong blocks and I had to place all of them again after a mistake, but that's just quality of life stuff, as a submission for a game jam this is pretty good.
When I saw the word "Charon" I was like "that is amazing, how di I not think of that", so extremely good interpretation of the theme, also the graphics are excellent for a game jam submission, bravo.
Only thing is the gameplay requires a bit of grinding to progress and that's not everyone's cup of tea nowadays, but I digress and I'm sure for a released game things would be entirely different.
Great job and keep it up.
fun game with good mechanics, but as an improvement I guess it's better to change the relative movement to something that is irrelevant of the aim like bullet hell shooters, my brain was fried trying to move relative to the aim.
The rest is good, nice music and sfx too, pass by and rate my game if you get the time ;).
Here is mine https://itch.io/jam/mini-jam-110-sacrifice/rate/1608977 will check the guys' games in here for sure.
Thanks a million for taking the time to try and give feedback, on easy and medium you play a smaller section of the puzzle and not all of the maze like the hard mode, generally speaking, procedurally generated mazes are a better fit but with the time limitation I decided to go with a hard-coded level split into three sections.