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megalomaniak

12
Posts
1
Following
A member registered Jun 04, 2016

Recent community posts

the mission statement is to 'clear the lab' which implies clearing the whole board, but I don't think that's possible since there's 5 colors in play at all times. So in practice it's endless.

the color contrast is really bad.

Level 10 is bugged for me, can't make any moves from the start.

Try to match 4's as much as possible, they give blinking/glowing orbs which in turn regenerate lives so you can keep going. Avoid matching skulls, skulls bad. ??? Profit.

3 thoughts/wishes...


1. a square/bracket around the group of 4 the mouse is hovering over to actually see/know which blocks I'm about to rotate.

2. and of course a indicator for which mouse button turns which way

3. last but not least, cool concept and would love to see more!

Note that Wolfe has already shared a lot of info on how to simulate a car with rigidbody instead of vehiclebody.

https://godotforums.org/discussion/28639/simulating-a-car-with-a-rigidbody-no-ve...

As of version 2021.2 it's working. No crash.

Sadly crashes Waterfox Classic.

Pressing either new game or trying to load a game gives the following error:

An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace.

in waterfox 56.2.9

21:15:39.938 uncaught exception: undefined - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch.  (unknown)
21:15:54.086 Error: WebExtension context not found!  ExtensionParent.jsm:778:13
21:15:54.309 Error: WebExtension context not found!  ExtensionParent.jsm:778:13
21:16:23.331 uncaught exception: undefined - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch.  (unknown)

Actually the dry land/desertification is very easy to get rid of, either use a water tile or mountain tile on it. Water tiles are impossible to get rid of though, which makes no sense.

Also most buildings can't be deconstructed/destroyed. Bummer.

Yeah, could really use deconstruction, though in this games case I think it would be better if that cost money rather than returning resources/money. Should be able to deconstruct planetary constructs as well as slipstreams.

(2 edits)

I just started creating some basic art assets, starting out slow, too. I guess the projects will become more hectic as we near the crunch time. :)