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Maxime66410

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A member registered Aug 25, 2020 · View creator page →

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What I meant was that Pixel Composer is an amazing tool for creating pixel art animations and effects, but it would be incredibly useful if there were a way to export the effects nodes or the entire node graph directly to game engines like Unreal Engine or Unity. This would allow users to take advantage of the procedural effects created in Pixel Composer and implement them dynamically within their games.

This feature could greatly expand the potential use cases for Pixel Composer, making it an even more powerful tool for game developers. I believe it would open up new possibilities for integrating custom effects into real-time applications without having to manually recreate them in the game engines.

Thank you for considering this suggestion, and keep up the great work on Pixel Composer!

Hello, I have a question, is it possible to create a subcategory to export the shader itself for Unity or Unreal Engine?

That could be an interesting feature, right?

Awww thanks you, At the same time the place where you can see that the project continues its development is on the discord, you can see the number of update pushes that I do each day.

Hello Guilher, I'm still currently working on the project, it takes a lot of time since I'm alone to work on this project, I'm working a lot on it, all I can say is that at the moment I have finish the physics of water.

I don't know when the next update will be available, however many things will change, including a Sandbox mode (Offline) where I'm working on it.

Or the fact that you can import your maps into the game. 😉

(1 edit)

This bug will be fixed in the next major game update.

Thanks you for you report !

Thank you, I should have warned you that the game goes low from the first start to optimize on non-recent PCs, you had the possibility to change the graphics in the middle of the game or in the game menu, in any case thank you for have made a video on our game, a new chapter will soon appear so don't forget to follow our project, thank you again for your participation !

Thanks for playing <3

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One day a young adult in the name of Tristan, invited these friends for a small party at the house, the evening is going well as best as it can, since one of these friends brought a ouija board to close the end of the evening.

The group of friends start a ouija session to end the evening.

He started all the steps one by one to try to summon a spirit or others, for several hours he called them but nothing passed, no sign, no noise, no apparition, no moving object.

After several hours without any response, the friends and Tristan decide to stop the ouija session, but instead of closing the ouija session well they simply stop without going through these steps, so Tristan bring back these friends to their cars and say goodbye to them.

Tristan noticed that his friend forgot to take this ouija board back, but Tristan so tired by this evening decided to put the ouija board in the cellar out of laziness.

Tristan went upstairs to clean the room but had a scare that knocked him unconscious, the sequel in the game.

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  • MINIMUM :
    • 64-bit operating system and processor required
    • Operating system : Windows 7 SP 1 ; 64 bit
    • Processor : Core i3
    • RAM : 3 GB of memory
    • Graphics : GeForce GT 720 1GB VRAM ; DX11 required
    • DirectX : Version 11
    • Disk space : 800 MB available disk space
  • RECOMMENDED :
    • 64-bit operating system and processor required
    • Operating system : Windows 7 SP 1, 8.1 or 10 ; 64 bit
    • Processor : Core i5
    • RAM : 4 GB of memory
    • Graphics : GeForce GTX 1050 Ti 2GB VRAM ; DX11 required
    • DirectX : Version 11
    • Disk space : 4 GB available disk space