Just played the first level -- so far, this game is great!
masskonfuzion
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It's an interesting start to what feels like could be a Minecraft/Terraria-type game, or possibly also an RTS!
Also, I wanted to submit an entry for this year's jam, but I ran out of time (kids/work got me this year). But if you host again, pleeease invite me! I'll also keep an eye out. (sorry for spamming your game comments; I haven't found a way to message you through itch)
I'd like to play this game slightly higher-res. I had a hard time aiming and seeing where I was shooting. Also, the controls seemed to lag at times, but that could also have been my computer/browser (Google Chrome, Arch Linux 64bit, 2.4 GHz i7, 6 GB RAM).
Still, this game is cool. I like the barrel rolls. My highest score in a few play-throughs was 9 heh.
Not gonna lie, I don't get this game. Like, I don't understand what I'm "supposed to do". Or maybe there is no "what I'm supposed to do". This game can actually be pretty meditative (with the sound off :-D). It's definitely a cool concept - fly around space and planets and stuff, and explore things and such.
It took me a couple of minutes to get used to the controls of this game, but I like it.
On my system (Linux 64), I could not see a mouse pointer on the game window, so it was hard to tell where I was aiming. Also, the field of view was very limited, so I got picked off by enemies and asteroids.
But the concept of this game is pretty cool!
Those enemies seem to pop out of nowhere!! The "hovering" of the enemies is a bit jarring, in a good way. It makes them seem scarier or more intimidating, because the fact that they aren't articulated seems unnatural and alien. Not sure if that was a conscious design choice or if you simply didn't have time to animate the enemies. But it worked.
Good stuff, smooth animation and responsive controls.
This game has an interesting look and feel, similar to a Super Meat Boy. Only 2 real knocks: the game window doesn't appear to be resizable, and it's cut off on my laptop (1600x900). The other thing is the camera zoom can bite you in the butt; it's hard to see obstacles/death coming. Still, a pretty decent platformer.
Actually, a couple of other notes -- so what happens when I find a life form? I found bacterial life on a planet.
The other thing is: it's possible to get stuck. i.e., if I fly up and touch a planet, I can't thrust away from it. I'm stuck unless I hit the "exit system" button.
Still a cool game, though. I like it :-)
NOTE #2: This game is open-source! Check it out at https://github.com/masskonfuzion/falldown_low_rez (the code is semi-elegant, but full of comments and TODOs.. You've been warned :-D)
So, I didn't think to read this until after the jam, go figure. My game actually plays in a 640x640 window (I thought I read somewhere that we could upscale the resolution, as long as we also upscaled the "pixels"). So, my game still "thinks" in terms of a 64x64 grid, but then my renderer blows that up to 640x640, just to make things look bigger.. I think that's within the rules. If it's not, then oops :-S
Oh man, a little late on the draw here, but I also used Python Pygame. I shortcut as much as I could in making my game "engine" - no textures, and rectangle everything. I also work with SDL2/C , but I only do that when I want to spend 96% of my time confused and frustrated, trying to debug segmentation faults :-D