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MamiMakes

36
Posts
3
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2
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A member registered Dec 07, 2016 · View creator page →

Creator of

Recent community posts

i actually wanted to make the gemstone that's next to the ult meter play an animation when it was fully charged, but stuff happened and i wasn't able to add it. maybe something for a post jam update!

diagonal movement can be a bit tricky at times, but this is a cool game!

cool prototype, interested to see where it could go! for feedback, the rounds felt like they were a bit too long, and i'm not sure if the first upgrade is working properly. it didn't seem to do anything after i bought it

a fun and relaxing little game! the controls started to strain my hand after a little while though, some way to use the keyboard for movement instead of only the mouse would be very nice

Thanks for the feedback! I'll definitely work on adding all of that in the near future

I'm glad you liked it! And thank you for hosting!

Oh absolutely, it's on the to-do list for when I get around to updating!

Thank you very much!

Hahaha, I'm glad someone found it! Both of those jumps were originally in the final level. They were too hard to keep but I didn't want to remove them, so...
And thank you!

A very charming platformer! The mechanics feel very good, I could honestly see myself playing this for a long while trying to get good scores if it gets finished

Adorable! Would love to see an expanded version in the future!

This is by far my favorite game I've played this jam. Such a cool concept, good sound effects, plenty of fun references, it had me hooked!

A very relaxing fishing game with a fun concept!

Fun platformer with a surprising amount of stuff in it! Excited to come back after it gets those planned updates

The tutorial probably would've been better with text, yeah. I don't know why I was trying so hard to avoid using it. Momentum cancelling helps a lot with some sections, and I definitely should've taught it somewhere. Stuff to consider after the review period!

I definitely flopped on implementing the theme, I got too caught up in the gameplay and level design to add the secrets and ending I wanted to

I did actually want to add both of those features, but couldn't figure out how to get them working before time ran out. I'll look into it at some point, though!

The spikes and ice blending together was because of time, yeah. I was having trouble thinking of ways to make them different, but I'll look into it after the review period!

A very cute and cozy game with plenty of references to go around!

I adored this game's story and artstyle, I think it's close to perfect. Just needs a bit of music to help set the mood

Interesting concept! I enjoy the spritework. But I'm not quite sure how to finish it, especially with humanity's tendency to be unhelpful in doing their own research

A bit confusing at first, but pretty neat once you get the hang of it! Love the artstyle

Loved the story! There's a softlock on the left side during the first run. If you hug the right wall and go down after grabbing the bookmark, you'll get stuck inside a takodachi

Can't comment on much in its current state, but I could see it being a fun game if/when it's finished!

A very cute and relaxing game! Love all the references in the takodex. Sadly I couldn't finish it, since I ran into a gamebreaking bug where a tako seemingly despawned while being reeled in

Silly little clicker game! The sound effects for clicking on the rock are really satisfying, and watching the pemaloe move around so quickly was very fun

Impressive! Love the idea of playing as a Novelknight, but I feel like the controls could use some tuning. They feel pretty clunky right now

I'm not really sure how this game works, and haven't been able to progress very far as a result. Some kind of tutorial would be very helpful

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Very interested to see how this gets fleshed out! Love the sound effects.

Very promising game! Excited to see where the idea goes

Cute and funny! Loved the art. Adding a shadow under the player would be very helpful, depth perception really hurts without one

It's a bit of a shame that there aren't too many Hololive references currently, but this concept is promising!

Short but sweet! Having the ball shapes be random is an interesting way to prevent cheese strats

Punching stuff as Gigi is pretty fun and satisfying! It gets a bit tiring to hold the sprint button for so long, a toggle for it would be nice, and some rocks are floating above the ground.

An interesting take on Minesweeper! A bit annoying that the controls can't be remapped though, they're pretty uncomfortable on keyboard

Fun little game! I wish you could hold down left click to shoot instead of having to spam click though, and some enemy placements on the yellow side feel a bit unfair.